mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-06 04:30:10 +01:00
i965: Fix num_uniforms count for scalar GS.
I noticed that brw_vs.c does this. I believe the point is that nir->num_uniforms is either counted in scalar components (in scalar mode), or vec4 slots (in vector mode). But we want param_count to be in scalar components regardless, so we have to scale up in vector mode. We don't have to scale up in scalar mode, though. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
parent
4cff16bc3a
commit
86fc97da06
1 changed files with 3 additions and 1 deletions
|
|
@ -75,7 +75,9 @@ brw_codegen_gs_prog(struct brw_context *brw,
|
|||
* every uniform is a float which gets padded to the size of a vec4.
|
||||
*/
|
||||
struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
|
||||
int param_count = gp->program.Base.nir->num_uniforms * 4;
|
||||
int param_count = gp->program.Base.nir->num_uniforms;
|
||||
if (!compiler->scalar_stage[MESA_SHADER_GEOMETRY])
|
||||
param_count *= 4;
|
||||
|
||||
prog_data.base.base.param =
|
||||
rzalloc_array(NULL, const gl_constant_value *, param_count);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue