glsl/build: Build glcpp via the glsl Makefile

Removing the subdirectory recursion provides a small speed up.

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
This commit is contained in:
Matt Turner 2013-01-14 22:00:08 -08:00
parent cc9f609cb9
commit 86d30dea3c
8 changed files with 95 additions and 94 deletions

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@ -53,9 +53,9 @@ EXTRA_FILES = \
bin/ltmain.sh \ bin/ltmain.sh \
bin/missing \ bin/missing \
bin/ylwrap \ bin/ylwrap \
src/glsl/glsl_parser.cc \ src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser.h \ src/glsl/glsl_parser.h \
src/glsl/glsl_lexer.cc \ src/glsl/glsl_lexer.cpp \
src/glsl/glcpp/glcpp-lex.c \ src/glsl/glcpp/glcpp-lex.c \
src/glsl/glcpp/glcpp-parse.c \ src/glsl/glcpp/glcpp-parse.c \
src/glsl/glcpp/glcpp-parse.h \ src/glsl/glcpp/glcpp-parse.h \
@ -76,8 +76,7 @@ IGNORE_FILES = \
parsers: configure parsers: configure
$(MAKE) -C src/glsl glsl_parser.cc glsl_parser.h glsl_lexer.cc $(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp glcpp/glcpp-lex.c glcpp/glcpp-parse.c glcpp/glcpp-parse.h
$(MAKE) -C src/glsl/glcpp glcpp-lex.c glcpp-parse.c glcpp-parse.h
$(MAKE) -C src/mesa/program lex.yy.c program_parse.tab.c program_parse.tab.h $(MAKE) -C src/mesa/program lex.yy.c program_parse.tab.c program_parse.tab.h
# Everything for new a Mesa release: # Everything for new a Mesa release:

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@ -2082,7 +2082,6 @@ AC_CONFIG_FILES([Makefile
src/gbm/main/gbm.pc src/gbm/main/gbm.pc
src/glsl/Makefile src/glsl/Makefile
src/glsl/builtin_compiler/Makefile src/glsl/builtin_compiler/Makefile
src/glsl/glcpp/Makefile
src/glsl/tests/Makefile src/glsl/tests/Makefile
src/glx/Makefile src/glx/Makefile
src/glx/tests/Makefile src/glx/tests/Makefile

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@ -11,8 +11,8 @@ PROJECT_NAME = "Mesa GLSL module"
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------
INPUT = ../src/glsl/ INPUT = ../src/glsl/
RECURSIVE = NO RECURSIVE = NO
EXCLUDE = ../src/glsl/glsl_lexer.cc \ EXCLUDE = ../src/glsl/glsl_lexer.cpp \
../src/glsl/glsl_parser.cc \ ../src/glsl/glsl_parser.cpp \
../src/glsl/glsl_parser.h ../src/glsl/glsl_parser.h
EXCLUDE_PATTERNS = EXCLUDE_PATTERNS =
#--------------------------------------------------------------------------- #---------------------------------------------------------------------------

4
src/glsl/.gitignore vendored
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@ -1,6 +1,6 @@
glsl_compiler glsl_compiler
glsl_lexer.cc glsl_lexer.cpp
glsl_parser.cc glsl_parser.cpp
glsl_parser.h glsl_parser.h
glsl_parser.output glsl_parser.output
builtin_function.cpp builtin_function.cpp

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@ -20,35 +20,42 @@
# IN THE SOFTWARE. # IN THE SOFTWARE.
if CROSS_COMPILING if CROSS_COMPILING
SUBDIRS = builtin_compiler glcpp SUBDIRS = builtin_compiler
else
SUBDIRS = glcpp
endif endif
AM_CPPFLAGS = \ AM_CPPFLAGS = \
-I$(top_srcdir)/include \ -I$(top_srcdir)/include \
-I$(top_srcdir)/src/mapi \ -I$(top_srcdir)/src/mapi \
-I$(top_srcdir)/src/mesa/ \ -I$(top_srcdir)/src/mesa/ \
-I$(top_srcdir)/src/glsl/glcpp \
$(DEFINES) \ $(DEFINES) \
$(API_DEFINES) $(API_DEFINES)
AM_CFLAGS = $(VISIBILITY_CFLAGS) AM_CFLAGS = $(VISIBILITY_CFLAGS)
AM_CXXFLAGS = $(VISIBILITY_CXXFLAGS) AM_CXXFLAGS = $(VISIBILITY_CXXFLAGS)
AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c
include Makefile.sources include Makefile.sources
noinst_LTLIBRARIES = libglsl.la TESTS = glcpp/tests/glcpp-test
check_PROGRAMS = glsl_test
libglsl_la_SOURCES = \ noinst_LTLIBRARIES = libglcpp.la libglsl.la
glsl_lexer.ll \ check_PROGRAMS = glcpp/glcpp glsl_test
glsl_parser.cc \
$(LIBGLSL_FILES) \ libglcpp_la_SOURCES = \
glcpp/glcpp-lex.c \
glcpp/glcpp-parse.c \
$(LIBGLCPP_FILES)
glcpp_glcpp_SOURCES = \
glcpp/glcpp.c \
$(top_srcdir)/src/mesa/program/prog_hash_table.c
glcpp_glcpp_LDADD = libglcpp.la
libglsl_la_SOURCES = \
glsl_lexer.cpp \
glsl_parser.cpp \
$(LIBGLSL_FILES) \
builtin_function.cpp builtin_function.cpp
libglsl_la_LIBADD = libglcpp.la
libglsl_la_LIBADD = glcpp/libglcpp.la
libglsl_la_LDFLAGS =
glsl_test_SOURCES = \ glsl_test_SOURCES = \
$(top_srcdir)/src/mesa/main/hash_table.c \ $(top_srcdir)/src/mesa/main/hash_table.c \
@ -69,8 +76,8 @@ noinst_PROGRAMS = builtincompiler
noinst_LTLIBRARIES += libglslcore.la noinst_LTLIBRARIES += libglslcore.la
libglslcore_la_SOURCES = \ libglslcore_la_SOURCES = \
glsl_lexer.ll \ glsl_lexer.cpp \
glsl_parser.cc \ glsl_parser.cpp \
$(LIBGLSL_FILES) $(LIBGLSL_FILES)
builtincompiler_SOURCES = \ builtincompiler_SOURCES = \
$(top_srcdir)/src/mesa/main/hash_table.c \ $(top_srcdir)/src/mesa/main/hash_table.c \
@ -78,18 +85,68 @@ builtincompiler_SOURCES = \
$(top_srcdir)/src/mesa/program/symbol_table.c \ $(top_srcdir)/src/mesa/program/symbol_table.c \
$(top_srcdir)/src/glsl/builtin_compiler/builtin_stubs.cpp \ $(top_srcdir)/src/glsl/builtin_compiler/builtin_stubs.cpp \
$(GLSL_COMPILER_CXX_FILES) $(GLSL_COMPILER_CXX_FILES)
builtincompiler_LDADD = libglslcore.la glcpp/libglcpp.la builtincompiler_LDADD = libglslcore.la libglcpp.la
endif endif
# automake <=1.11 and automake >=1.12 have different conventions for naming C++ header files # We write our own rules for yacc and lex below. We'd rather use automake,
# made by yacc. To work with both, we write our own rule rather than using automake's. # but automake makes it especially difficult for a number of reasons:
# When (if) we require automake >=1.12 in configure.ac, this can be removed, and we can use #
# the automake rule. # * < automake-1.12 generates .h files from .yy and .ypp files, but
glsl_parser.cc glsl_parser.h: glsl_parser.yy # >=automake-1.12 generates .hh and .hpp files respectively. There's no
$(AM_V_GEN) $(YACC) -v -o glsl_parser.cc -p "_mesa_glsl_" --defines=glsl_parser.h $< # good way of making a project that uses C++ yacc files compatible with
# both versions of automake. Strong work automake developers.
#
# * Since we're generating code from .l/.y files in a subdirectory (glcpp/)
# we'd like the resulting generated code to also go in glcpp/ for purposes
# of distribution. Automake gives no way to do this.
#
# * Since we're building multiple yacc parsers into one library (and via one
# Makefile) we have to use per-target YFLAGS. Using per-target YFLAGS causes
# automake to name the resulting generated code as <library-name>_filename.c.
# Frankly, that's ugly and we don't want a libglcpp_glcpp_parser.h file.
BUILT_SOURCES = glsl_parser.h # In order to make build output print "LEX" and "YACC", we reproduce the
CLEANFILES = glsl_lexer.cc glsl_parser.cc $(BUILT_SOURCES) builtin_function.cpp # automake variables below.
AM_V_LEX = $(am__v_LEX_$(V))
am__v_LEX_ = $(am__v_LEX_$(AM_DEFAULT_VERBOSITY))
am__v_LEX_0 = @echo " LEX " $@;
am__v_LEX_1 =
AM_V_YACC = $(am__v_YACC_$(V))
am__v_YACC_ = $(am__v_YACC_$(AM_DEFAULT_VERBOSITY))
am__v_YACC_0 = @echo " YACC " $@;
am__v_YACC_1 =
glsl_parser.cpp glsl_parser.h: glsl_parser.yy
$(AM_V_YACC) $(YACC) $(YFLAGS) -o $@ -p "_mesa_glsl_" --defines=$(GLSL_BUILDDIR)/glsl_parser.h $<
glsl_lexer.cpp: glsl_lexer.ll
$(AM_V_LEX) $(LEX) $(LFLAGS) -o $@ $<
glcpp/glcpp-parse.c glcpp/glcpp-parse.h: glcpp/glcpp-parse.y
$(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
$(AM_V_YACC) $(YACC) $(YFLAGS) -o $@ -p "glcpp_parser_" --defines=$(GLSL_BUILDDIR)/glcpp/glcpp-parse.h $<
glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
$(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
$(AM_V_LEX) $(LEX) $(LFLAGS) -o $@ $<
# Only the parsers (specifically the header files generated at the same time)
# need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
# called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
# YACC is only executed once for each parser. The rest of the generated code
# will be created at the appropriate times according to standard automake
# dependency rules.
BUILT_SOURCES = \
glsl_parser.cpp \
glcpp/glcpp-parse.c
CLEANFILES = \
glcpp/glcpp-parse.h \
glcpp/glcpp-lex.c \
glsl_parser.h \
glsl_lexer.cpp \
$(BUILT_SOURCES)
builtin_function.cpp: $(srcdir)/builtins/profiles/* $(srcdir)/builtins/ir/* $(srcdir)/builtins/glsl/* $(srcdir)/builtins/tools/generate_builtins.py $(srcdir)/builtins/tools/texture_builtins.py $(BUILTIN_COMPILER) builtin_function.cpp: $(srcdir)/builtins/profiles/* $(srcdir)/builtins/ir/* $(srcdir)/builtins/glsl/* $(srcdir)/builtins/tools/generate_builtins.py $(srcdir)/builtins/tools/texture_builtins.py $(BUILTIN_COMPILER)
$(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/builtins/tools/generate_builtins.py $(builddir)/$(BUILTIN_COMPILER) > builtin_function.cpp || rm -f builtin_function.cpp $(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/builtins/tools/generate_builtins.py $(builddir)/$(BUILTIN_COMPILER) > builtin_function.cpp || rm -f builtin_function.cpp

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@ -6,6 +6,7 @@ GLSL_BUILDDIR = $(top_builddir)/src/glsl
# libglcpp # libglcpp
LIBGLCPP_FILES = \ LIBGLCPP_FILES = \
$(GLSL_SRCDIR)/ralloc.c \
$(GLSL_SRCDIR)/glcpp/pp.c $(GLSL_SRCDIR)/glcpp/pp.c
LIBGLCPP_GENERATED_FILES = \ LIBGLCPP_GENERATED_FILES = \
@ -84,8 +85,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \ $(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
$(GLSL_SRCDIR)/opt_tree_grafting.cpp \ $(GLSL_SRCDIR)/opt_tree_grafting.cpp \
$(GLSL_SRCDIR)/s_expression.cpp \ $(GLSL_SRCDIR)/s_expression.cpp \
$(GLSL_SRCDIR)/strtod.c \ $(GLSL_SRCDIR)/strtod.c
$(GLSL_SRCDIR)/ralloc.c
# glsl_compiler # glsl_compiler
@ -103,8 +103,8 @@ BUILTIN_COMPILER_CXX_FILES = \
$(GLSL_SRCDIR)/builtin_stubs.cpp $(GLSL_SRCDIR)/builtin_stubs.cpp
BUILTIN_COMPILER_GENERATED_CXX_FILES = \ BUILTIN_COMPILER_GENERATED_CXX_FILES = \
$(GLSL_BUILDDIR)/glsl_lexer.cc \ $(GLSL_BUILDDIR)/glsl_lexer.cpp \
$(GLSL_BUILDDIR)/glsl_parser.cc $(GLSL_BUILDDIR)/glsl_parser.cpp
# libglsl generated sources # libglsl generated sources
LIBGLSL_GENERATED_CXX_FILES = \ LIBGLSL_GENERATED_CXX_FILES = \

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@ -1,54 +0,0 @@
# Copyright © 2012 Jon TURNEY
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
include ../Makefile.sources
TESTS = tests/glcpp-test
AM_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/mapi \
-I$(top_srcdir)/src/mesa/ \
$(VISIBILITY_CFLAGS) \
$(DEFINES) \
$(API_DEFINES)
AM_YFLAGS = -v -d -p "glcpp_parser_"
AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c
noinst_LTLIBRARIES = libglcpp.la
noinst_PROGRAMS = glcpp
libglcpp_la_SOURCES = \
glcpp-lex.l \
glcpp-parse.y \
$(LIBGLCPP_FILES)
glcpp_SOURCES = \
../ralloc.c \
$(top_srcdir)/src/mesa/program/prog_hash_table.c \
glcpp.c
glcpp_LDADD = libglcpp.la
BUILT_SOURCES = glcpp-lex.c glcpp-parse.c glcpp-parse.h
CLEANFILES = $(BUILT_SOURCES)

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@ -1,8 +1,8 @@
#!/bin/sh #!/bin/sh
if [ ! -z "$srcdir" ]; then if [ ! -z "$srcdir" ]; then
testdir=$srcdir/tests testdir=$srcdir/glcpp/tests
glcpp=`pwd`/glcpp glcpp=`pwd`/glcpp/glcpp
else else
testdir=. testdir=.
glcpp=../glcpp glcpp=../glcpp