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glsl/build: Build glcpp via the glsl Makefile
Removing the subdirectory recursion provides a small speed up. Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
This commit is contained in:
parent
cc9f609cb9
commit
86d30dea3c
8 changed files with 95 additions and 94 deletions
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@ -53,9 +53,9 @@ EXTRA_FILES = \
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bin/ltmain.sh \
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bin/ltmain.sh \
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bin/missing \
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bin/missing \
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bin/ylwrap \
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bin/ylwrap \
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src/glsl/glsl_parser.cc \
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src/glsl/glsl_parser.cpp \
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src/glsl/glsl_parser.h \
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src/glsl/glsl_parser.h \
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src/glsl/glsl_lexer.cc \
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src/glsl/glsl_lexer.cpp \
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src/glsl/glcpp/glcpp-lex.c \
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src/glsl/glcpp/glcpp-lex.c \
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src/glsl/glcpp/glcpp-parse.c \
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src/glsl/glcpp/glcpp-parse.c \
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src/glsl/glcpp/glcpp-parse.h \
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src/glsl/glcpp/glcpp-parse.h \
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@ -76,8 +76,7 @@ IGNORE_FILES = \
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parsers: configure
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parsers: configure
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$(MAKE) -C src/glsl glsl_parser.cc glsl_parser.h glsl_lexer.cc
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$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp glcpp/glcpp-lex.c glcpp/glcpp-parse.c glcpp/glcpp-parse.h
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$(MAKE) -C src/glsl/glcpp glcpp-lex.c glcpp-parse.c glcpp-parse.h
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$(MAKE) -C src/mesa/program lex.yy.c program_parse.tab.c program_parse.tab.h
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$(MAKE) -C src/mesa/program lex.yy.c program_parse.tab.c program_parse.tab.h
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# Everything for new a Mesa release:
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# Everything for new a Mesa release:
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@ -2082,7 +2082,6 @@ AC_CONFIG_FILES([Makefile
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src/gbm/main/gbm.pc
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src/gbm/main/gbm.pc
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src/glsl/Makefile
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src/glsl/Makefile
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src/glsl/builtin_compiler/Makefile
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src/glsl/builtin_compiler/Makefile
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src/glsl/glcpp/Makefile
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src/glsl/tests/Makefile
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src/glsl/tests/Makefile
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src/glx/Makefile
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src/glx/Makefile
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src/glx/tests/Makefile
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src/glx/tests/Makefile
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@ -11,8 +11,8 @@ PROJECT_NAME = "Mesa GLSL module"
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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INPUT = ../src/glsl/
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INPUT = ../src/glsl/
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RECURSIVE = NO
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RECURSIVE = NO
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EXCLUDE = ../src/glsl/glsl_lexer.cc \
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EXCLUDE = ../src/glsl/glsl_lexer.cpp \
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../src/glsl/glsl_parser.cc \
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../src/glsl/glsl_parser.cpp \
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../src/glsl/glsl_parser.h
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../src/glsl/glsl_parser.h
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EXCLUDE_PATTERNS =
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EXCLUDE_PATTERNS =
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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4
src/glsl/.gitignore
vendored
4
src/glsl/.gitignore
vendored
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@ -1,6 +1,6 @@
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glsl_compiler
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glsl_compiler
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glsl_lexer.cc
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glsl_lexer.cpp
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glsl_parser.cc
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glsl_parser.cpp
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glsl_parser.h
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glsl_parser.h
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glsl_parser.output
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glsl_parser.output
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builtin_function.cpp
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builtin_function.cpp
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@ -20,35 +20,42 @@
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# IN THE SOFTWARE.
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# IN THE SOFTWARE.
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if CROSS_COMPILING
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if CROSS_COMPILING
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SUBDIRS = builtin_compiler glcpp
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SUBDIRS = builtin_compiler
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else
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SUBDIRS = glcpp
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endif
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endif
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AM_CPPFLAGS = \
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AM_CPPFLAGS = \
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-I$(top_srcdir)/include \
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-I$(top_srcdir)/include \
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-I$(top_srcdir)/src/mapi \
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-I$(top_srcdir)/src/mapi \
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-I$(top_srcdir)/src/mesa/ \
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-I$(top_srcdir)/src/mesa/ \
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-I$(top_srcdir)/src/glsl/glcpp \
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$(DEFINES) \
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$(DEFINES) \
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$(API_DEFINES)
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$(API_DEFINES)
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AM_CFLAGS = $(VISIBILITY_CFLAGS)
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AM_CFLAGS = $(VISIBILITY_CFLAGS)
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AM_CXXFLAGS = $(VISIBILITY_CXXFLAGS)
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AM_CXXFLAGS = $(VISIBILITY_CXXFLAGS)
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AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c
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include Makefile.sources
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include Makefile.sources
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noinst_LTLIBRARIES = libglsl.la
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TESTS = glcpp/tests/glcpp-test
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check_PROGRAMS = glsl_test
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libglsl_la_SOURCES = \
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noinst_LTLIBRARIES = libglcpp.la libglsl.la
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glsl_lexer.ll \
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check_PROGRAMS = glcpp/glcpp glsl_test
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glsl_parser.cc \
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$(LIBGLSL_FILES) \
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libglcpp_la_SOURCES = \
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glcpp/glcpp-lex.c \
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glcpp/glcpp-parse.c \
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$(LIBGLCPP_FILES)
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glcpp_glcpp_SOURCES = \
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glcpp/glcpp.c \
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$(top_srcdir)/src/mesa/program/prog_hash_table.c
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glcpp_glcpp_LDADD = libglcpp.la
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libglsl_la_SOURCES = \
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glsl_lexer.cpp \
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glsl_parser.cpp \
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$(LIBGLSL_FILES) \
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builtin_function.cpp
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builtin_function.cpp
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libglsl_la_LIBADD = libglcpp.la
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libglsl_la_LIBADD = glcpp/libglcpp.la
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libglsl_la_LDFLAGS =
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glsl_test_SOURCES = \
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glsl_test_SOURCES = \
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$(top_srcdir)/src/mesa/main/hash_table.c \
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$(top_srcdir)/src/mesa/main/hash_table.c \
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@ -69,8 +76,8 @@ noinst_PROGRAMS = builtincompiler
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noinst_LTLIBRARIES += libglslcore.la
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noinst_LTLIBRARIES += libglslcore.la
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libglslcore_la_SOURCES = \
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libglslcore_la_SOURCES = \
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glsl_lexer.ll \
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glsl_lexer.cpp \
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glsl_parser.cc \
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glsl_parser.cpp \
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$(LIBGLSL_FILES)
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$(LIBGLSL_FILES)
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builtincompiler_SOURCES = \
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builtincompiler_SOURCES = \
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$(top_srcdir)/src/mesa/main/hash_table.c \
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$(top_srcdir)/src/mesa/main/hash_table.c \
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@ -78,18 +85,68 @@ builtincompiler_SOURCES = \
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$(top_srcdir)/src/mesa/program/symbol_table.c \
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$(top_srcdir)/src/mesa/program/symbol_table.c \
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$(top_srcdir)/src/glsl/builtin_compiler/builtin_stubs.cpp \
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$(top_srcdir)/src/glsl/builtin_compiler/builtin_stubs.cpp \
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$(GLSL_COMPILER_CXX_FILES)
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$(GLSL_COMPILER_CXX_FILES)
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builtincompiler_LDADD = libglslcore.la glcpp/libglcpp.la
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builtincompiler_LDADD = libglslcore.la libglcpp.la
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endif
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endif
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# automake <=1.11 and automake >=1.12 have different conventions for naming C++ header files
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# We write our own rules for yacc and lex below. We'd rather use automake,
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# made by yacc. To work with both, we write our own rule rather than using automake's.
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# but automake makes it especially difficult for a number of reasons:
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# When (if) we require automake >=1.12 in configure.ac, this can be removed, and we can use
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#
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# the automake rule.
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# * < automake-1.12 generates .h files from .yy and .ypp files, but
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glsl_parser.cc glsl_parser.h: glsl_parser.yy
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# >=automake-1.12 generates .hh and .hpp files respectively. There's no
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$(AM_V_GEN) $(YACC) -v -o glsl_parser.cc -p "_mesa_glsl_" --defines=glsl_parser.h $<
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# good way of making a project that uses C++ yacc files compatible with
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# both versions of automake. Strong work automake developers.
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#
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# * Since we're generating code from .l/.y files in a subdirectory (glcpp/)
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# we'd like the resulting generated code to also go in glcpp/ for purposes
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# of distribution. Automake gives no way to do this.
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#
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# * Since we're building multiple yacc parsers into one library (and via one
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# Makefile) we have to use per-target YFLAGS. Using per-target YFLAGS causes
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# automake to name the resulting generated code as <library-name>_filename.c.
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# Frankly, that's ugly and we don't want a libglcpp_glcpp_parser.h file.
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BUILT_SOURCES = glsl_parser.h
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# In order to make build output print "LEX" and "YACC", we reproduce the
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CLEANFILES = glsl_lexer.cc glsl_parser.cc $(BUILT_SOURCES) builtin_function.cpp
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# automake variables below.
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AM_V_LEX = $(am__v_LEX_$(V))
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am__v_LEX_ = $(am__v_LEX_$(AM_DEFAULT_VERBOSITY))
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am__v_LEX_0 = @echo " LEX " $@;
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am__v_LEX_1 =
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AM_V_YACC = $(am__v_YACC_$(V))
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am__v_YACC_ = $(am__v_YACC_$(AM_DEFAULT_VERBOSITY))
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am__v_YACC_0 = @echo " YACC " $@;
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am__v_YACC_1 =
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glsl_parser.cpp glsl_parser.h: glsl_parser.yy
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$(AM_V_YACC) $(YACC) $(YFLAGS) -o $@ -p "_mesa_glsl_" --defines=$(GLSL_BUILDDIR)/glsl_parser.h $<
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glsl_lexer.cpp: glsl_lexer.ll
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$(AM_V_LEX) $(LEX) $(LFLAGS) -o $@ $<
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glcpp/glcpp-parse.c glcpp/glcpp-parse.h: glcpp/glcpp-parse.y
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$(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
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$(AM_V_YACC) $(YACC) $(YFLAGS) -o $@ -p "glcpp_parser_" --defines=$(GLSL_BUILDDIR)/glcpp/glcpp-parse.h $<
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glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
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$(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
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$(AM_V_LEX) $(LEX) $(LFLAGS) -o $@ $<
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# Only the parsers (specifically the header files generated at the same time)
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# need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
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# called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
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# YACC is only executed once for each parser. The rest of the generated code
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# will be created at the appropriate times according to standard automake
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# dependency rules.
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BUILT_SOURCES = \
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glsl_parser.cpp \
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glcpp/glcpp-parse.c
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CLEANFILES = \
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glcpp/glcpp-parse.h \
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glcpp/glcpp-lex.c \
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glsl_parser.h \
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glsl_lexer.cpp \
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$(BUILT_SOURCES)
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builtin_function.cpp: $(srcdir)/builtins/profiles/* $(srcdir)/builtins/ir/* $(srcdir)/builtins/glsl/* $(srcdir)/builtins/tools/generate_builtins.py $(srcdir)/builtins/tools/texture_builtins.py $(BUILTIN_COMPILER)
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builtin_function.cpp: $(srcdir)/builtins/profiles/* $(srcdir)/builtins/ir/* $(srcdir)/builtins/glsl/* $(srcdir)/builtins/tools/generate_builtins.py $(srcdir)/builtins/tools/texture_builtins.py $(BUILTIN_COMPILER)
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$(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/builtins/tools/generate_builtins.py $(builddir)/$(BUILTIN_COMPILER) > builtin_function.cpp || rm -f builtin_function.cpp
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$(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/builtins/tools/generate_builtins.py $(builddir)/$(BUILTIN_COMPILER) > builtin_function.cpp || rm -f builtin_function.cpp
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@ -6,6 +6,7 @@ GLSL_BUILDDIR = $(top_builddir)/src/glsl
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# libglcpp
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# libglcpp
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LIBGLCPP_FILES = \
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LIBGLCPP_FILES = \
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$(GLSL_SRCDIR)/ralloc.c \
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$(GLSL_SRCDIR)/glcpp/pp.c
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$(GLSL_SRCDIR)/glcpp/pp.c
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LIBGLCPP_GENERATED_FILES = \
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LIBGLCPP_GENERATED_FILES = \
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$(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
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$(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
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$(GLSL_SRCDIR)/opt_tree_grafting.cpp \
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$(GLSL_SRCDIR)/opt_tree_grafting.cpp \
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$(GLSL_SRCDIR)/s_expression.cpp \
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$(GLSL_SRCDIR)/s_expression.cpp \
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$(GLSL_SRCDIR)/strtod.c \
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$(GLSL_SRCDIR)/strtod.c
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$(GLSL_SRCDIR)/ralloc.c
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# glsl_compiler
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# glsl_compiler
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$(GLSL_SRCDIR)/builtin_stubs.cpp
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$(GLSL_SRCDIR)/builtin_stubs.cpp
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BUILTIN_COMPILER_GENERATED_CXX_FILES = \
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BUILTIN_COMPILER_GENERATED_CXX_FILES = \
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$(GLSL_BUILDDIR)/glsl_lexer.cc \
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$(GLSL_BUILDDIR)/glsl_lexer.cpp \
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$(GLSL_BUILDDIR)/glsl_parser.cc
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$(GLSL_BUILDDIR)/glsl_parser.cpp
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# libglsl generated sources
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# libglsl generated sources
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LIBGLSL_GENERATED_CXX_FILES = \
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LIBGLSL_GENERATED_CXX_FILES = \
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@ -1,54 +0,0 @@
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# Copyright © 2012 Jon TURNEY
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice (including the next
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# paragraph) shall be included in all copies or substantial portions of the
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# Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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include ../Makefile.sources
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TESTS = tests/glcpp-test
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AM_CFLAGS = \
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-I$(top_srcdir)/include \
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-I$(top_srcdir)/src/mapi \
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-I$(top_srcdir)/src/mesa/ \
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$(VISIBILITY_CFLAGS) \
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$(DEFINES) \
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$(API_DEFINES)
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AM_YFLAGS = -v -d -p "glcpp_parser_"
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AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c
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noinst_LTLIBRARIES = libglcpp.la
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noinst_PROGRAMS = glcpp
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libglcpp_la_SOURCES = \
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glcpp-lex.l \
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glcpp-parse.y \
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$(LIBGLCPP_FILES)
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glcpp_SOURCES = \
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../ralloc.c \
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$(top_srcdir)/src/mesa/program/prog_hash_table.c \
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glcpp.c
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glcpp_LDADD = libglcpp.la
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BUILT_SOURCES = glcpp-lex.c glcpp-parse.c glcpp-parse.h
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CLEANFILES = $(BUILT_SOURCES)
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#!/bin/sh
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#!/bin/sh
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if [ ! -z "$srcdir" ]; then
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if [ ! -z "$srcdir" ]; then
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testdir=$srcdir/tests
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testdir=$srcdir/glcpp/tests
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glcpp=`pwd`/glcpp
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glcpp=`pwd`/glcpp/glcpp
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else
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else
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testdir=.
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testdir=.
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glcpp=../glcpp
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glcpp=../glcpp
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