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added GL_MAX_VERTEX_ATTRIBS_ARB bug fix
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@ -1289,3 +1289,4 @@ Mesa Version History
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- we weren't reseting the vertex/fragment program error state
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before parsing (Dave Reveman)
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- adjust texcoords for sampling texture rectangles (Dave Reveman)
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- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
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