mesa: s/GLuint col/GLint col/ to avoid signed/unsigned comparison warnings.

Suggested-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt 2012-01-23 15:27:36 -08:00
parent 9f1e64d085
commit 86ca4f9cb6

View file

@ -346,7 +346,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
_mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
if (texImage->_BaseFormat == GL_ALPHA) {
GLint col;
GLuint col;
for (col = 0; col < width; col++) {
rgba_uint[col][RCOMP] = 0;
rgba_uint[col][GCOMP] = 0;
@ -354,7 +354,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
}
}
else if (texImage->_BaseFormat == GL_LUMINANCE) {
GLint col;
GLuint col;
for (col = 0; col < width; col++) {
rgba_uint[col][GCOMP] = 0;
rgba_uint[col][BCOMP] = 0;
@ -362,14 +362,14 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
}
}
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
GLint col;
GLuint col;
for (col = 0; col < width; col++) {
rgba_uint[col][GCOMP] = 0;
rgba_uint[col][BCOMP] = 0;
}
}
else if (texImage->_BaseFormat == GL_INTENSITY) {
GLint col;
GLuint col;
for (col = 0; col < width; col++) {
rgba_uint[col][GCOMP] = 0;
rgba_uint[col][BCOMP] = 0;
@ -383,7 +383,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
_mesa_unpack_rgba_row(texFormat, width, src, rgba);
if (texImage->_BaseFormat == GL_ALPHA) {
GLint col;
GLuint col;
for (col = 0; col < width; col++) {
rgba[col][RCOMP] = 0.0F;
rgba[col][GCOMP] = 0.0F;
@ -391,7 +391,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
}
}
else if (texImage->_BaseFormat == GL_LUMINANCE) {
GLint col;
GLuint col;
for (col = 0; col < width; col++) {
rgba[col][GCOMP] = 0.0F;
rgba[col][BCOMP] = 0.0F;
@ -399,14 +399,14 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
}
}
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
GLint col;
GLuint col;
for (col = 0; col < width; col++) {
rgba[col][GCOMP] = 0.0F;
rgba[col][BCOMP] = 0.0F;
}
}
else if (texImage->_BaseFormat == GL_INTENSITY) {
GLint col;
GLuint col;
for (col = 0; col < width; col++) {
rgba[col][GCOMP] = 0.0F;
rgba[col][BCOMP] = 0.0F;