mesa: use _mesa_memcpy for COPY_4FV macro

Gets rid of one of the worst strict-aliasing offenders, and actually
produces faster code (at least in some cases, when compiler can use
for instance 64bit moves for memcpy).
(note _mesa_memcpy should get inlined)
This commit is contained in:
Roland Scheidegger 2009-12-03 23:26:13 +01:00
parent 13c647fa0d
commit 86c8f70db1

View file

@ -202,17 +202,12 @@ do { \
#endif
/**
* Copy a 4-element float vector (avoid using FPU registers)
* XXX Could use two 64-bit moves on 64-bit systems
* Copy a 4-element float vector
* memcpy seems to be most efficient
*/
#define COPY_4FV( DST, SRC ) \
do { \
const GLuint *_s = (const GLuint *) (SRC); \
GLuint *_d = (GLuint *) (DST); \
_d[0] = _s[0]; \
_d[1] = _s[1]; \
_d[2] = _s[2]; \
_d[3] = _s[3]; \
_mesa_memcpy(DST, SRC, sizeof(GLfloat) * 4); \
} while (0)
/** Copy \p SZ elements into a 4-element vector */