radv: do not use a bitfield when dirtying the vertex buffers

Useless to track which one has been updated because we
re-upload all the vertex buffers in one shot.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2017-09-06 15:46:18 +02:00
parent 2408f616e8
commit 86b99893eb
2 changed files with 4 additions and 3 deletions

View file

@ -1623,7 +1623,7 @@ radv_cmd_buffer_update_vertex_descriptors(struct radv_cmd_buffer *cmd_buffer)
radv_emit_userdata_address(cmd_buffer, cmd_buffer->state.pipeline, MESA_SHADER_VERTEX,
AC_UD_VS_VERTEX_BUFFERS, va);
}
cmd_buffer->state.vb_dirty = 0;
cmd_buffer->state.vb_dirty = false;
}
static void
@ -2043,8 +2043,9 @@ void radv_CmdBindVertexBuffers(
for (uint32_t i = 0; i < bindingCount; i++) {
vb[firstBinding + i].buffer = radv_buffer_from_handle(pBuffers[i]);
vb[firstBinding + i].offset = pOffsets[i];
cmd_buffer->state.vb_dirty |= 1 << (firstBinding + i);
}
cmd_buffer->state.vb_dirty = true;
}
void radv_CmdBindIndexBuffer(

View file

@ -760,7 +760,7 @@ struct radv_attachment_state {
};
struct radv_cmd_state {
uint32_t vb_dirty;
bool vb_dirty;
radv_cmd_dirty_mask_t dirty;
bool push_descriptors_dirty;
bool predicating;