Double amount of memory allocated for generated shader code.

The code generated for the glxgears vertex shader didn't fit, causing a crash.
This commit is contained in:
Michel Dänzer 2007-10-03 20:35:19 +02:00
parent 344464bf2e
commit 86a03e43ce

View file

@ -1125,7 +1125,7 @@ struct x86_reg x86_fn_arg( struct x86_function *p,
void x86_init_func( struct x86_function *p )
{
x86_init_func_size(p, 1024);
x86_init_func_size(p, 2048);
}
void x86_init_func_size( struct x86_function *p, unsigned code_size )