d3d12: Attempt screen reset during context create

This will only work if all contexts have been destroyed. If the app
attempts to re-create one context, while another outstanding context
exists and is still in the removed state, then the screen is not
recovered and the new context will fail to create.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15002>
This commit is contained in:
Jesse Natalie 2022-02-11 11:22:23 -08:00 committed by Marge Bot
parent 2d7eea08e2
commit 869a1a6066
5 changed files with 75 additions and 35 deletions

View file

@ -2379,6 +2379,14 @@ struct pipe_context *
d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags) d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
{ {
struct d3d12_screen *screen = d3d12_screen(pscreen); struct d3d12_screen *screen = d3d12_screen(pscreen);
if (FAILED(screen->dev->GetDeviceRemovedReason())) {
/* Attempt recovery, but this may fail */
screen->deinit(screen);
if (!screen->init(screen)) {
debug_printf("D3D12: failed to reset screen\n");
return nullptr;
}
}
struct d3d12_context *ctx = CALLOC_STRUCT(d3d12_context); struct d3d12_context *ctx = CALLOC_STRUCT(d3d12_context);
if (!ctx) if (!ctx)

View file

@ -166,27 +166,23 @@ d3d12_destroy_dxcore_screen(struct pipe_screen *pscreen)
d3d12_destroy_screen(screen); d3d12_destroy_screen(screen);
} }
struct pipe_screen * static bool
d3d12_create_dxcore_screen(struct sw_winsys *winsys, LUID *adapter_luid) d3d12_init_dxcore_screen(struct d3d12_screen *dscreen)
{ {
struct d3d12_dxcore_screen *screen = CALLOC_STRUCT(d3d12_dxcore_screen); struct d3d12_dxcore_screen *screen = d3d12_dxcore_screen(dscreen);
if (!screen)
return nullptr;
d3d12_init_screen_base(&screen->base, winsys);
screen->base.base.destroy = d3d12_destroy_dxcore_screen;
screen->factory = get_dxcore_factory(); screen->factory = get_dxcore_factory();
if (!screen->factory) { if (!screen->factory)
d3d12_destroy_dxcore_screen(&screen->base.base); return false;
return nullptr;
} LUID *adapter_luid = &dscreen->adapter_luid;
if (adapter_luid->HighPart == 0 && adapter_luid->LowPart == 0)
adapter_luid = nullptr;
screen->adapter = choose_dxcore_adapter(screen->factory, adapter_luid); screen->adapter = choose_dxcore_adapter(screen->factory, adapter_luid);
if (!screen->adapter) { if (!screen->adapter) {
debug_printf("D3D12: no suitable adapter\n"); debug_printf("D3D12: no suitable adapter\n");
d3d12_destroy_dxcore_screen(&screen->base.base); return false;
return nullptr;
} }
DXCoreHardwareID hardware_ids = {}; DXCoreHardwareID hardware_ids = {};
@ -200,8 +196,7 @@ d3d12_create_dxcore_screen(struct sw_winsys *winsys, LUID *adapter_luid)
sizeof(screen->description), sizeof(screen->description),
screen->description))) { screen->description))) {
debug_printf("D3D12: failed to retrieve adapter description\n"); debug_printf("D3D12: failed to retrieve adapter description\n");
d3d12_destroy_dxcore_screen(&screen->base.base); return false;
return nullptr;
} }
screen->base.vendor_id = hardware_ids.vendorID; screen->base.vendor_id = hardware_ids.vendorID;
@ -211,6 +206,25 @@ d3d12_create_dxcore_screen(struct sw_winsys *winsys, LUID *adapter_luid)
if (!d3d12_init_screen(&screen->base, screen->adapter)) { if (!d3d12_init_screen(&screen->base, screen->adapter)) {
debug_printf("D3D12: failed to initialize DXCore screen\n"); debug_printf("D3D12: failed to initialize DXCore screen\n");
return false;
}
return true;
}
struct pipe_screen *
d3d12_create_dxcore_screen(struct sw_winsys *winsys, LUID *adapter_luid)
{
struct d3d12_dxcore_screen *screen = CALLOC_STRUCT(d3d12_dxcore_screen);
if (!screen)
return nullptr;
d3d12_init_screen_base(&screen->base, winsys, adapter_luid);
screen->base.base.destroy = d3d12_destroy_dxcore_screen;
screen->base.init = d3d12_init_dxcore_screen;
screen->base.deinit = d3d12_deinit_dxcore_screen;
if (!d3d12_init_dxcore_screen(&screen->base)) {
d3d12_destroy_dxcore_screen(&screen->base.base); d3d12_destroy_dxcore_screen(&screen->base.base);
return nullptr; return nullptr;
} }

View file

@ -147,34 +147,28 @@ d3d12_destroy_dxgi_screen(struct pipe_screen *pscreen)
d3d12_destroy_screen(screen); d3d12_destroy_screen(screen);
} }
struct pipe_screen * static bool
d3d12_create_dxgi_screen(struct sw_winsys *winsys, LUID *adapter_luid) d3d12_init_dxgi_screen(struct d3d12_screen *dscreen)
{ {
struct d3d12_dxgi_screen *screen = CALLOC_STRUCT(d3d12_dxgi_screen); struct d3d12_dxgi_screen *screen = d3d12_dxgi_screen(dscreen);
if (!screen)
return nullptr;
d3d12_init_screen_base(&screen->base, winsys);
screen->base.base.destroy = d3d12_destroy_dxgi_screen;
screen->factory = get_dxgi_factory(); screen->factory = get_dxgi_factory();
if (!screen->factory) { if (!screen->factory)
FREE(screen); return false;
return nullptr;
} LUID *adapter_luid = &dscreen->adapter_luid;
if (adapter_luid->HighPart == 0 && adapter_luid->LowPart == 0)
adapter_luid = nullptr;
screen->adapter = choose_dxgi_adapter(screen->factory, adapter_luid); screen->adapter = choose_dxgi_adapter(screen->factory, adapter_luid);
if (!screen->adapter) { if (!screen->adapter) {
debug_printf("D3D12: no suitable adapter\n"); debug_printf("D3D12: no suitable adapter\n");
d3d12_destroy_dxgi_screen(&screen->base.base); return false;
return nullptr;
} }
DXGI_ADAPTER_DESC1 adapter_desc = {}; DXGI_ADAPTER_DESC1 adapter_desc = {};
if (FAILED(screen->adapter->GetDesc1(&adapter_desc))) { if (FAILED(screen->adapter->GetDesc1(&adapter_desc))) {
debug_printf("D3D12: failed to retrieve adapter description\n"); debug_printf("D3D12: failed to retrieve adapter description\n");
d3d12_destroy_dxgi_screen(&screen->base.base); return false;
return nullptr;
} }
LARGE_INTEGER driver_version; LARGE_INTEGER driver_version;
@ -193,6 +187,25 @@ d3d12_create_dxgi_screen(struct sw_winsys *winsys, LUID *adapter_luid)
if (!d3d12_init_screen(&screen->base, screen->adapter)) { if (!d3d12_init_screen(&screen->base, screen->adapter)) {
debug_printf("D3D12: failed to initialize DXGI screen\n"); debug_printf("D3D12: failed to initialize DXGI screen\n");
return false;
}
return true;
}
struct pipe_screen *
d3d12_create_dxgi_screen(struct sw_winsys *winsys, LUID *adapter_luid)
{
struct d3d12_dxgi_screen *screen = CALLOC_STRUCT(d3d12_dxgi_screen);
if (!screen)
return nullptr;
d3d12_init_screen_base(&screen->base, winsys, adapter_luid);
screen->base.base.destroy = d3d12_destroy_dxgi_screen;
screen->base.init = d3d12_init_dxgi_screen;
screen->base.deinit = d3d12_deinit_dxgi_screen;
if (!d3d12_init_dxgi_screen(&screen->base)) {
d3d12_destroy_dxgi_screen(&screen->base.base); d3d12_destroy_dxgi_screen(&screen->base.base);
return nullptr; return nullptr;
} }

View file

@ -1098,11 +1098,13 @@ d3d12_init_null_rtv(struct d3d12_screen *screen)
} }
void void
d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys) d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LUID *adapter_luid)
{ {
d3d12_debug = debug_get_option_d3d12_debug(); d3d12_debug = debug_get_option_d3d12_debug();
screen->winsys = winsys; screen->winsys = winsys;
if (adapter_luid)
screen->adapter_luid = *adapter_luid;
mtx_init(&screen->descriptor_pool_mutex, mtx_plain); mtx_init(&screen->descriptor_pool_mutex, mtx_plain);
mtx_init(&screen->submit_mutex, mtx_plain); mtx_init(&screen->submit_mutex, mtx_plain);

View file

@ -64,9 +64,12 @@ struct d3d12_memory_info {
struct d3d12_screen { struct d3d12_screen {
struct pipe_screen base; struct pipe_screen base;
struct sw_winsys *winsys; struct sw_winsys *winsys;
LUID adapter_luid;
ID3D12Device3 *dev; ID3D12Device3 *dev;
ID3D12CommandQueue *cmdqueue; ID3D12CommandQueue *cmdqueue;
bool (*init)(struct d3d12_screen *screen);
void (*deinit)(struct d3d12_screen *screen);
void (*get_memory_info)(struct d3d12_screen *screen, struct d3d12_memory_info *output); void (*get_memory_info)(struct d3d12_screen *screen, struct d3d12_memory_info *output);
mtx_t submit_mutex; mtx_t submit_mutex;
@ -150,7 +153,7 @@ d3d12_dxcore_screen(struct d3d12_screen *screen)
} }
void void
d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys); d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LUID *adapter_luid);
bool bool
d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter); d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter);