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st/glx: variable 'i' is an enum
Now we can get see 'i' as an enum name instead of a plain integer in gdb.
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@ -132,7 +132,7 @@ xmesa_st_framebuffer_validate_textures(struct st_framebuffer_iface *stfbi,
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{
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struct xmesa_st_framebuffer *xstfb = xmesa_st_framebuffer(stfbi);
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struct pipe_resource templ;
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unsigned i;
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enum st_attachment_type i;
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/* remove outdated textures */
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if (xstfb->texture_width != width || xstfb->texture_height != height) {
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