iris: WM.

I could have added a dirty bit for this, but it doesn't seem worth it
This commit is contained in:
Kenneth Graunke 2018-01-23 01:07:09 -08:00
parent bae5414594
commit 8665dfd602

View file

@ -1497,7 +1497,25 @@ iris_upload_render_state(struct iris_context *ice,
struct iris_rasterizer_state *cso = ice->state.cso_rast;
iris_batch_emit(batch, cso->raster, sizeof(cso->raster));
iris_batch_emit(batch, cso->sf, sizeof(cso->sf));
// XXX: 3DSTATE_WM
}
if (dirty & (IRIS_DIRTY_RASTER | IRIS_DIRTY_FS)) {
struct iris_rasterizer_state *cso = ice->state.cso_rast;
struct brw_wm_prog_data *wm_prog_data = (void *)
ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
uint32_t dynamic_wm[GENX(3DSTATE_WM_length)];
iris_pack_command(GENX(3DSTATE_WM), &dynamic_wm, wm) {
wm.BarycentricInterpolationMode =
wm_prog_data->barycentric_interp_modes;
if (wm_prog_data->early_fragment_tests)
wm.EarlyDepthStencilControl = EDSC_PREPS;
else if (wm_prog_data->has_side_effects)
wm.EarlyDepthStencilControl = EDSC_PSEXEC;
}
iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm));
}
// XXX: SBE, SBE_SWIZ