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mesa: fix multisampling proxy textures not being queryable
The code that checks if some texture target is valid for glGetTexLevelParameter*() was not programmed to check for multisampling proxy textures. This made it impossible(?) to use the proxy textures for their intended purpose as glGetTexLevelParameter*() would just fail on you. Reviewed-by: Brian Paul <brianp@vmware.com> Cc: mesa-stable@lists.freedesktop.org
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@ -1048,6 +1048,8 @@ legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target)
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return ctx->API == API_OPENGL_CORE && ctx->Version >= 31;
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case GL_TEXTURE_2D_MULTISAMPLE:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
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case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
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return ctx->Extensions.ARB_texture_multisample;
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default:
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return GL_FALSE;
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