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mesa: Add new viewport and depth-range entry points for GL_ARB_viewport_array
v2 (idr): Use set_viewport_no_notify / set_depth_range_no_notify (and manually notify the driver) instead of calling _mesa_set_viewporti / _mesa_set_depthrangei. Refactor bodies of _mesa_ViewportIndexed and _mesa_ViewportIndexedv into a shared function. Remove spurious CLAMP calls in _mesa_DepthRangeArrayv and _mesa_DepthRangeIndexed. v3 (idr): Add some missing return-statements after calls to _mesa_error. v4 (idr): Only perform the ViewportBounds.Min / ViewportBounds.Max clamping in set_viewport_no_notify if GL_ARB_viewport_array is enabled. Otherwise the driver may not have set ViewportBounds, and the clamping will do bad things. Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com> Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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2 changed files with 178 additions and 0 deletions
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@ -43,6 +43,21 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
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width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth);
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height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight);
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/* The GL_ARB_viewport_array spec says:
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*
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* "The location of the viewport's bottom-left corner, given by (x,y),
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* are clamped to be within the implementation-dependent viewport
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* bounds range. The viewport bounds range [min, max] tuple may be
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* determined by calling GetFloatv with the symbolic constant
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* VIEWPORT_BOUNDS_RANGE (see section 6.1)."
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*/
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if (ctx->Extensions.ARB_viewport_array) {
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x = CLAMP(x,
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ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
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y = CLAMP(y,
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ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
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}
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ctx->ViewportArray[idx].X = x;
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ctx->ViewportArray[idx].Width = width;
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ctx->ViewportArray[idx].Y = y;
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@ -65,6 +80,15 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
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#endif
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}
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struct gl_viewport_inputs {
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GLfloat X, Y; /**< position */
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GLfloat Width, Height; /**< size */
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};
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struct gl_depthrange_inputs {
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GLdouble Near, Far; /**< Depth buffer range */
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};
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/**
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* Set the viewport.
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* \sa Called via glViewport() or display list execution.
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@ -135,6 +159,85 @@ _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
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}
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}
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void GLAPIENTRY
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_mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
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{
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int i;
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const struct gl_viewport_inputs *const p = (struct gl_viewport_inputs *) v;
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GET_CURRENT_CONTEXT(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glViewportArrayv %d %d\n", first, count);
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if ((first + count) > ctx->Const.MaxViewports) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glViewportArrayv: first (%d) + count (%d) > MaxViewports "
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"(%d)",
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first, count, ctx->Const.MaxViewports);
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return;
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}
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/* Verify width & height */
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for (i = 0; i < count; i++) {
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if (p[i].Width < 0 || p[i].Height < 0) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glViewportArrayv: index (%d) width or height < 0 "
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"(%f, %f)",
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i + first, p[i].Width, p[i].Height);
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return;
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}
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}
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for (i = 0; i < count; i++)
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set_viewport_no_notify(ctx, i + first,
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p[i].X, p[i].Y,
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p[i].Width, p[i].Height);
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if (ctx->Driver.Viewport)
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ctx->Driver.Viewport(ctx);
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}
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static void
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ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
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GLfloat w, GLfloat h, const char *function)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "%s(%d, %f, %f, %f, %f)\n",
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function, index, x, y, w, h);
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if (index >= ctx->Const.MaxViewports) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"%s: index (%d) >= MaxViewports (%d)",
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function, index, ctx->Const.MaxViewports);
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return;
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}
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/* Verify width & height */
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if (w < 0 || h < 0) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"%s: index (%d) width or height < 0 (%f, %f)",
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function, index, w, h);
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return;
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}
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_mesa_set_viewport(ctx, index, x, y, w, h);
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}
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void GLAPIENTRY
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_mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
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GLfloat w, GLfloat h)
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{
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ViewportIndexedf(index, x, y, w, h, "glViewportIndexedf");
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}
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void GLAPIENTRY
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_mesa_ViewportIndexedfv(GLuint index, const GLfloat *v)
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{
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ViewportIndexedf(index, v[0], v[1], v[2], v[3], "glViewportIndexedfv");
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}
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static void
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set_depth_range_no_notify(struct gl_context *ctx, unsigned idx,
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GLclampd nearval, GLclampd farval)
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@ -217,6 +320,67 @@ _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
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_mesa_DepthRange(nearval, farval);
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}
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/**
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* Update a range DepthRange values
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*
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* \param first starting array index
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* \param count count of DepthRange items to update
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* \param v pointer to memory containing
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* GLclampd near and far clip-plane values
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*/
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void GLAPIENTRY
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_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
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{
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int i;
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const struct gl_depthrange_inputs *const p =
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(struct gl_depthrange_inputs *) v;
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GET_CURRENT_CONTEXT(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glDepthRangeArrayv %d %d\n", first, count);
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if ((first + count) > ctx->Const.MaxViewports) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glDepthRangev: first (%d) + count (%d) >= MaxViewports (%d)",
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first, count, ctx->Const.MaxViewports);
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return;
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}
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for (i = 0; i < count; i++)
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set_depth_range_no_notify(ctx, i + first, p[i].Near, p[i].Far);
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if (ctx->Driver.DepthRange)
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ctx->Driver.DepthRange(ctx);
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}
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/**
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* Update a single DepthRange
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*
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* \param index array index to update
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* \param nearval specifies the Z buffer value which should correspond to
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* the near clip plane
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* \param farval specifies the Z buffer value which should correspond to
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* the far clip plane
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*/
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void GLAPIENTRY
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_mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glDepthRangeIndexed(%d, %f, %f)\n",
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index, nearval, farval);
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if (index >= ctx->Const.MaxViewports) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glDepthRangeIndexed: index (%d) >= MaxViewports (%d)",
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index, ctx->Const.MaxViewports);
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return;
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}
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_mesa_set_depth_range(ctx, index, nearval, farval);
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}
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/**
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* Initialize the context viewport attribute group.
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* \param ctx the GL context.
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@ -34,6 +34,14 @@ struct gl_context;
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extern void GLAPIENTRY
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_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
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extern void GLAPIENTRY
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_mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
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extern void GLAPIENTRY
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_mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
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extern void GLAPIENTRY
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_mesa_ViewportIndexedfv(GLuint index, const GLfloat * v);
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extern void
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_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
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@ -46,6 +54,12 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval);
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extern void GLAPIENTRY
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_mesa_DepthRangef(GLclampf nearval, GLclampf farval);
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extern void GLAPIENTRY
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_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
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extern void GLAPIENTRY
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_mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
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extern void
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_mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
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GLclampd nearval, GLclampd farval);
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