intel/decoder: Fix control / evaluation label mixup.

Trivial.  DS is TES, HS is TCS.
This commit is contained in:
Kenneth Graunke 2018-02-01 09:43:20 -08:00
parent c3cd2aac27
commit 85ec7abc3f

View file

@ -452,8 +452,8 @@ decode_single_ksp(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
strcmp(inst->name, "GS_STATE") == 0 ? "geometry shader" :
strcmp(inst->name, "SF_STATE") == 0 ? "strips and fans shader" :
strcmp(inst->name, "CLIP_STATE") == 0 ? "clip shader" :
strcmp(inst->name, "3DSTATE_DS") == 0 ? "tessellation control shader" :
strcmp(inst->name, "3DSTATE_HS") == 0 ? "tessellation evaluation shader" :
strcmp(inst->name, "3DSTATE_DS") == 0 ? "tessellation evaluation shader" :
strcmp(inst->name, "3DSTATE_HS") == 0 ? "tessellation control shader" :
strcmp(inst->name, "3DSTATE_VS") == 0 ? (is_simd8 ? "SIMD8 vertex shader" : "vec4 vertex shader") :
strcmp(inst->name, "3DSTATE_GS") == 0 ? (is_simd8 ? "SIMD8 geometry shader" : "vec4 geometry shader") :
NULL;