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intel/decoder: Fix control / evaluation label mixup.
Trivial. DS is TES, HS is TCS.
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1 changed files with 2 additions and 2 deletions
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@ -452,8 +452,8 @@ decode_single_ksp(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
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strcmp(inst->name, "GS_STATE") == 0 ? "geometry shader" :
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strcmp(inst->name, "SF_STATE") == 0 ? "strips and fans shader" :
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strcmp(inst->name, "CLIP_STATE") == 0 ? "clip shader" :
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strcmp(inst->name, "3DSTATE_DS") == 0 ? "tessellation control shader" :
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strcmp(inst->name, "3DSTATE_HS") == 0 ? "tessellation evaluation shader" :
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strcmp(inst->name, "3DSTATE_DS") == 0 ? "tessellation evaluation shader" :
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strcmp(inst->name, "3DSTATE_HS") == 0 ? "tessellation control shader" :
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strcmp(inst->name, "3DSTATE_VS") == 0 ? (is_simd8 ? "SIMD8 vertex shader" : "vec4 vertex shader") :
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strcmp(inst->name, "3DSTATE_GS") == 0 ? (is_simd8 ? "SIMD8 geometry shader" : "vec4 geometry shader") :
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NULL;
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