softpipe: convert to use texture instead of surface

This commit is contained in:
Jerome Glisse 2008-12-18 13:34:27 +01:00 committed by José Fonseca
parent ae7e75d610
commit 85bc49a6f1

View file

@ -94,40 +94,31 @@ softpipe_texture_layout(struct pipe_screen *screen,
return spt->buffer != NULL;
}
/* Hack it up to use the old winsys->surface_alloc_storage()
* method for now:
*/
static boolean
softpipe_displaytarget_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
struct pipe_winsys *ws = screen->winsys;
struct pipe_surface surf;
unsigned flags = (PIPE_BUFFER_USAGE_CPU_READ |
PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE);
size_t tex_size;
unsigned cpp;
memset(&surf, 0, sizeof(surf));
ws->surface_alloc_storage( ws,
&surf,
spt->base.width[0],
spt->base.height[0],
spt->base.format,
flags,
spt->base.tex_usage);
switch (spt->base.format) {
case PIPE_FORMAT_R5G6B5_UNORM:
cpp = 2;
break;
case PIPE_FORMAT_Z24S8_UNORM:
case PIPE_FORMAT_A8R8G8B8_UNORM:
default:
cpp = 4;
break;
}
tex_size = spt->base.width[0] * cpp * spt->base.height[0];
spt->buffer = ws->buffer_create(ws, 64, PIPE_BUFFER_USAGE_PIXEL, tex_size);
/* Now extract the goodies:
*/
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->stride[0] = surf.stride;
spt->buffer = surf.buffer;
spt->stride[0] = spt->base.width[0] * cpp;
return spt->buffer != NULL;
}
@ -227,10 +218,11 @@ softpipe_get_tex_surface(struct pipe_screen *screen,
assert(level <= pt->last_level);
ps = ws->surface_alloc(ws);
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
assert(ps->refcount);
assert(ps->winsys);
pipe_texture_reference(&ps->texture, pt);
pipe_buffer_reference(screen, &ps->buffer, spt->buffer);
ps->format = pt->format;
ps->block = pt->block;
@ -261,19 +253,18 @@ softpipe_get_tex_surface(struct pipe_screen *screen,
spt->modified = TRUE;
}
pipe_texture_reference(&ps->texture, pt);
ps->face = face;
ps->level = level;
ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
ps->nblocksy *
ps->stride;
ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
ps->nblocksy *
ps->stride;
}
else {
assert(face == 0);
assert(zslice == 0);
assert(face == 0);
assert(zslice == 0);
}
}
return ps;
@ -284,14 +275,18 @@ static void
softpipe_tex_surface_release(struct pipe_screen *screen,
struct pipe_surface **s)
{
struct pipe_surface *surf = *s;
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
assert ((*s)->texture);
pipe_texture_reference(&(*s)->texture, NULL);
screen->winsys->surface_release(screen->winsys, s);
if (--surf->refcount == 0) {
pipe_texture_reference(&surf->texture, NULL);
pipe_buffer_reference(screen, &surf->buffer, NULL);
FREE(surf);
}
*s = NULL;
}