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pan/midgard: Splatter on fragment out
Make sure that the fragment is complete when writing it out. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
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1 changed files with 20 additions and 1 deletions
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@ -1590,7 +1590,26 @@ emit_intrinsic(compiler_context *ctx, nir_intrinsic_instr *instr)
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case nir_intrinsic_store_raw_output_pan:
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assert (ctx->stage == MESA_SHADER_FRAGMENT);
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reg = nir_src_index(ctx, &instr->src[0]);
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emit_fragment_store(ctx, reg, 0);
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if (ctx->quirks & MIDGARD_OLD_BLEND) {
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/* Suppose reg = qr0.xyzw. That means 4 8-bit ---> 1 32-bit. So
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* reg = r0.x. We want to splatter. So we can do a 32-bit move
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* of:
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*
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* imov r0.xyzw, r0.xxxx
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*/
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unsigned expanded = make_compiler_temp(ctx);
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midgard_instruction splatter = v_mov(reg, expanded);
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for (unsigned c = 0; c < 16; ++c)
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splatter.swizzle[1][c] = 0;
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emit_mir_instruction(ctx, splatter);
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emit_fragment_store(ctx, expanded, 0);
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} else
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emit_fragment_store(ctx, reg, 0);
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break;
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