glsl: Implement parser support for 'buffer' qualifier

This is used to identify shader storage buffer interface blocks where
buffer variables are declared.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Kristian Høgsberg 2015-05-13 10:53:46 +02:00 committed by Samuel Iglesias Gonsalvez
parent 6b09598d63
commit 84fc5fece0
6 changed files with 42 additions and 9 deletions

View file

@ -435,6 +435,7 @@ struct ast_type_qualifier {
unsigned centroid:1; unsigned centroid:1;
unsigned sample:1; unsigned sample:1;
unsigned uniform:1; unsigned uniform:1;
unsigned buffer:1;
unsigned smooth:1; unsigned smooth:1;
unsigned flat:1; unsigned flat:1;
unsigned noperspective:1; unsigned noperspective:1;

View file

@ -2501,6 +2501,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->data.mode = ir_var_shader_out; var->data.mode = ir_var_shader_out;
else if (qual->flags.q.uniform) else if (qual->flags.q.uniform)
var->data.mode = ir_var_uniform; var->data.mode = ir_var_uniform;
else if (qual->flags.q.buffer)
var->data.mode = ir_var_shader_storage;
if (!is_parameter && is_varying_var(var, state->stage)) { if (!is_parameter && is_varying_var(var, state->stage)) {
/* User-defined ins/outs are not permitted in compute shaders. */ /* User-defined ins/outs are not permitted in compute shaders. */
@ -5265,8 +5267,9 @@ ast_type_specifier::hir(exec_list *instructions,
* \c glsl_struct_field to describe the members. * \c glsl_struct_field to describe the members.
* *
* If we're processing an interface block, var_mode should be the type of the * If we're processing an interface block, var_mode should be the type of the
* interface block (ir_var_shader_in, ir_var_shader_out, or ir_var_uniform). * interface block (ir_var_shader_in, ir_var_shader_out, ir_var_uniform or
* If we're processing a structure, var_mode should be ir_var_auto. * ir_var_shader_storage). If we're processing a structure, var_mode should be
* ir_var_auto.
* *
* \return * \return
* The number of fields processed. A pointer to the array structure fields is * The number of fields processed. A pointer to the array structure fields is
@ -5396,10 +5399,10 @@ ast_process_structure_or_interface_block(exec_list *instructions,
fields[i].stream = qual->flags.q.explicit_stream ? qual->stream : -1; fields[i].stream = qual->flags.q.explicit_stream ? qual->stream : -1;
if (qual->flags.q.row_major || qual->flags.q.column_major) { if (qual->flags.q.row_major || qual->flags.q.column_major) {
if (!qual->flags.q.uniform) { if (!qual->flags.q.uniform && !qual->flags.q.buffer) {
_mesa_glsl_error(&loc, state, _mesa_glsl_error(&loc, state,
"row_major and column_major can only be " "row_major and column_major can only be "
"applied to uniform interface blocks"); "applied to interface blocks");
} else } else
validate_matrix_layout_for_type(state, &loc, field_type, NULL); validate_matrix_layout_for_type(state, &loc, field_type, NULL);
} }
@ -5596,6 +5599,9 @@ ast_interface_block::hir(exec_list *instructions,
} else if (this->layout.flags.q.uniform) { } else if (this->layout.flags.q.uniform) {
var_mode = ir_var_uniform; var_mode = ir_var_uniform;
iface_type_name = "uniform"; iface_type_name = "uniform";
} else if (this->layout.flags.q.buffer) {
var_mode = ir_var_shader_storage;
iface_type_name = "buffer";
} else { } else {
var_mode = ir_var_auto; var_mode = ir_var_auto;
iface_type_name = "UNKNOWN"; iface_type_name = "UNKNOWN";

View file

@ -78,7 +78,8 @@ ast_type_qualifier::has_storage() const
|| this->flags.q.varying || this->flags.q.varying
|| this->flags.q.in || this->flags.q.in
|| this->flags.q.out || this->flags.q.out
|| this->flags.q.uniform; || this->flags.q.uniform
|| this->flags.q.buffer;
} }
bool bool

View file

@ -308,6 +308,7 @@ in return IN_TOK;
out return OUT_TOK; out return OUT_TOK;
inout return INOUT_TOK; inout return INOUT_TOK;
uniform return UNIFORM; uniform return UNIFORM;
buffer return BUFFER;
varying DEPRECATED_ES_KEYWORD(VARYING); varying DEPRECATED_ES_KEYWORD(VARYING);
centroid KEYWORD(120, 300, 120, 300, CENTROID); centroid KEYWORD(120, 300, 120, 300, CENTROID);
invariant KEYWORD(120, 100, 120, 100, INVARIANT); invariant KEYWORD(120, 100, 120, 100, INVARIANT);

View file

@ -134,7 +134,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
} }
%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK DOUBLE_TOK %token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK DOUBLE_TOK
%token BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT %token BREAK BUFFER CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 DVEC2 DVEC3 DVEC4 %token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 DVEC2 DVEC3 DVEC4
%token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING SAMPLE %token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING SAMPLE
%token NOPERSPECTIVE FLAT SMOOTH %token NOPERSPECTIVE FLAT SMOOTH
@ -1805,6 +1805,11 @@ storage_qualifier:
memset(& $$, 0, sizeof($$)); memset(& $$, 0, sizeof($$));
$$.flags.q.uniform = 1; $$.flags.q.uniform = 1;
} }
| BUFFER
{
memset(& $$, 0, sizeof($$));
$$.flags.q.buffer = 1;
}
; ;
memory_qualifier: memory_qualifier:
@ -2507,7 +2512,17 @@ basic_interface_block:
block->block_name = $2; block->block_name = $2;
block->declarations.push_degenerate_list_at_head(& $4->link); block->declarations.push_degenerate_list_at_head(& $4->link);
if ($1.flags.q.uniform) { if ($1.flags.q.buffer) {
if (!state->has_shader_storage_buffer_objects()) {
_mesa_glsl_error(& @1, state,
"#version 430 / GL_ARB_shader_storage_buffer_object "
"required for defining shader storage blocks");
} else if (state->ARB_shader_storage_buffer_object_warn) {
_mesa_glsl_warning(& @1, state,
"#version 430 / GL_ARB_shader_storage_buffer_object "
"required for defining shader storage blocks");
}
} else if ($1.flags.q.uniform) {
if (!state->has_uniform_buffer_objects()) { if (!state->has_uniform_buffer_objects()) {
_mesa_glsl_error(& @1, state, _mesa_glsl_error(& @1, state,
"#version 140 / GL_ARB_uniform_buffer_object " "#version 140 / GL_ARB_uniform_buffer_object "
@ -2551,11 +2566,13 @@ basic_interface_block:
uint64_t interface_type_mask; uint64_t interface_type_mask;
struct ast_type_qualifier temp_type_qualifier; struct ast_type_qualifier temp_type_qualifier;
/* Get a bitmask containing only the in/out/uniform flags, allowing us /* Get a bitmask containing only the in/out/uniform/buffer
* to ignore other irrelevant flags like interpolation qualifiers. * flags, allowing us to ignore other irrelevant flags like
* interpolation qualifiers.
*/ */
temp_type_qualifier.flags.i = 0; temp_type_qualifier.flags.i = 0;
temp_type_qualifier.flags.q.uniform = true; temp_type_qualifier.flags.q.uniform = true;
temp_type_qualifier.flags.q.buffer = true;
temp_type_qualifier.flags.q.in = true; temp_type_qualifier.flags.q.in = true;
temp_type_qualifier.flags.q.out = true; temp_type_qualifier.flags.q.out = true;
interface_type_mask = temp_type_qualifier.flags.i; interface_type_mask = temp_type_qualifier.flags.i;
@ -2642,6 +2659,11 @@ interface_qualifier:
memset(& $$, 0, sizeof($$)); memset(& $$, 0, sizeof($$));
$$.flags.q.uniform = 1; $$.flags.q.uniform = 1;
} }
| BUFFER
{
memset(& $$, 0, sizeof($$));
$$.flags.q.buffer = 1;
}
; ;
instance_name_opt: instance_name_opt:

View file

@ -854,6 +854,8 @@ _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
printf("sample "); printf("sample ");
if (q->flags.q.uniform) if (q->flags.q.uniform)
printf("uniform "); printf("uniform ");
if (q->flags.q.buffer)
printf("buffer ");
if (q->flags.q.smooth) if (q->flags.q.smooth)
printf("smooth "); printf("smooth ");
if (q->flags.q.flat) if (q->flags.q.flat)