diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp index 556c5a4d867..5371e5fdcdd 100644 --- a/src/intel/compiler/brw_shader.cpp +++ b/src/intel/compiler/brw_shader.cpp @@ -1390,7 +1390,7 @@ brw_compile_tes(const struct brw_compiler *compiler, nir->info.name)); } - g.generate_code(v.cfg, 8, v.shader_stats, + g.generate_code(v.cfg, dispatch_width, v.shader_stats, v.performance_analysis.require(), params->base.stats); g.add_const_data(nir->constant_data, nir->constant_data_size); diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp index 993b1fa9c43..9b505ab4970 100644 --- a/src/intel/compiler/brw_vec4.cpp +++ b/src/intel/compiler/brw_vec4.cpp @@ -2677,7 +2677,7 @@ brw_compile_vs(const struct brw_compiler *compiler, g.enable_debug(debug_name); } - g.generate_code(v.cfg, 8, v.shader_stats, + g.generate_code(v.cfg, dispatch_width, v.shader_stats, v.performance_analysis.require(), params->base.stats); g.add_const_data(nir->constant_data, nir->constant_data_size); assembly = g.get_assembly(); diff --git a/src/intel/compiler/brw_vec4_gs_visitor.cpp b/src/intel/compiler/brw_vec4_gs_visitor.cpp index 6190f72572a..fcabe0a0552 100644 --- a/src/intel/compiler/brw_vec4_gs_visitor.cpp +++ b/src/intel/compiler/brw_vec4_gs_visitor.cpp @@ -838,7 +838,7 @@ brw_compile_gs(const struct brw_compiler *compiler, label, nir->info.name); g.enable_debug(name); } - g.generate_code(v.cfg, 8, v.shader_stats, + g.generate_code(v.cfg, v.dispatch_width, v.shader_stats, v.performance_analysis.require(), params->base.stats); g.add_const_data(nir->constant_data, nir->constant_data_size); return g.get_assembly(); diff --git a/src/intel/compiler/brw_vec4_tcs.cpp b/src/intel/compiler/brw_vec4_tcs.cpp index c484177a8bc..26aa3224420 100644 --- a/src/intel/compiler/brw_vec4_tcs.cpp +++ b/src/intel/compiler/brw_vec4_tcs.cpp @@ -470,7 +470,7 @@ brw_compile_tcs(const struct brw_compiler *compiler, nir->info.name)); } - g.generate_code(v.cfg, 8, v.shader_stats, + g.generate_code(v.cfg, dispatch_width, v.shader_stats, v.performance_analysis.require(), params->base.stats); g.add_const_data(nir->constant_data, nir->constant_data_size);