rename nv40_tris to nv30_tris.

This commit is contained in:
Stephane Marchesin 2006-03-03 16:08:59 +00:00
parent 0e7e80ae10
commit 84a20832f1
4 changed files with 37 additions and 35 deletions

View file

@ -16,7 +16,7 @@ DRIVER_SOURCES = \
nouveau_span.c \
nouveau_tex.c \
nouveau_tris.c \
nv40_tris.c
nv30_tris.c
C_SOURCES = \
$(COMMON_SOURCES) \

View file

@ -44,7 +44,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
//#include "nouveau_state.h"
#include "nouveau_span.h"
#include "nouveau_tex.h"
#include "nv40_tris.h"
#include "nv30_tris.h"
#include "vblank.h"
#include "utils.h"
@ -133,12 +133,12 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
case NV_05:
case NV_10:
case NV_20:
case NV_30:
default:
break;
case NV_30:
case NV_40:
case G_70:
nv40TriInitFunctions( ctx );
nv30TriInitFunctions( ctx );
break;
}
nouveauDDInitStateFuncs( ctx );

View file

@ -23,6 +23,8 @@
* DEALINGS IN THE SOFTWARE.
*/
/* Triangles for NV30, NV40, G70 */
#include <stdio.h>
#include <math.h>
@ -39,7 +41,7 @@
#include "tnl/t_pipeline.h"
#include "nouveau_tris.h"
#include "nv40_tris.h"
#include "nv30_tris.h"
#include "nouveau_context.h"
#include "nouveau_state.h"
#include "nouveau_span.h"
@ -71,16 +73,16 @@
#endif
/* the free room we want before we start a vertex batch. this is a performance-tunable */
#define NV40_MIN_PRIM_SIZE (32/4)
#define NV30_MIN_PRIM_SIZE (32/4)
static inline void nv40StartPrimitive(struct nouveau_context* nmesa)
static inline void nv30StartPrimitive(struct nouveau_context* nmesa)
{
BEGIN_RING_SIZE(channel,0x1808,1);
OUT_RING(nmesa->current_primitive);
BEGIN_RING_PRIM(channel,0x1818,NV40_MIN_PRIM_SIZE);
BEGIN_RING_PRIM(channel,0x1818,NV30_MIN_PRIM_SIZE);
}
static inline void nv40FinishPrimitive(struct nouveau_context *nmesa)
static inline void nv30FinishPrimitive(struct nouveau_context *nmesa)
{
FINISH_RING_PRIM();
BEGIN_RING_SIZE(channel,0x1808,1);
@ -89,13 +91,13 @@ static inline void nv40FinishPrimitive(struct nouveau_context *nmesa)
}
static inline void nv40ExtendPrimitive(struct nouveau_context* nmesa, int size)
static inline void nv30ExtendPrimitive(struct nouveau_context* nmesa, int size)
{
/* when the fifo has enough stuff (2048 bytes) or there is not enough room, fire */
if ((RING_AHEAD()>=2048/4)||(RING_AVAILABLE()<size/4))
{
nv40FinishPrimitive(nmesa);
nv40StartPrimitive(nmesa);
nv30FinishPrimitive(nmesa);
nv30StartPrimitive(nmesa);
}
/* make sure there's enough room. if not, wait */
@ -105,14 +107,14 @@ static inline void nv40ExtendPrimitive(struct nouveau_context* nmesa, int size)
}
}
static inline void nv40_draw_quad(struct nouveau_context *nmesa,
static inline void nv30_draw_quad(struct nouveau_context *nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1,
nouveauVertexPtr v2,
nouveauVertexPtr v3)
{
GLuint vertsize = nmesa->vertexSize;
GLuint *vb = nv40ExtendPrimitive(nmesa, 4 * 4 * vertsize);
GLuint *vb = nv30ExtendPrimitive(nmesa, 4 * 4 * vertsize);
COPY_DWORDS(vb, vertsize, v0);
COPY_DWORDS(vb, vertsize, v1);
@ -120,13 +122,13 @@ static inline void nv40_draw_quad(struct nouveau_context *nmesa,
COPY_DWORDS(vb, vertsize, v3);
}
static inline void nv40_draw_triangle(struct nouveau_context *nmesa,
static inline void nv30_draw_triangle(struct nouveau_context *nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1,
nouveauVertexPtr v2)
{
GLuint vertsize = nmesa->vertexSize;
GLuint *vb = nv40ExtendPrimitive(nmesa, 3 * 4 * vertsize);
GLuint *vb = nv30ExtendPrimitive(nmesa, 3 * 4 * vertsize);
COPY_DWORDS(vb, vertsize, v0);
COPY_DWORDS(vb, vertsize, v1);
@ -138,7 +140,7 @@ static inline void nouveau_draw_line(struct nouveau_context *nmesa,
nouveauVertexPtr v1)
{
GLuint vertsize = nmesa->vertexSize;
GLuint *vb = nv40ExtendPrimitive(nmesa, 2 * 4 * vertsize);
GLuint *vb = nv30ExtendPrimitive(nmesa, 2 * 4 * vertsize);
COPY_DWORDS(vb, vertsize, v0);
COPY_DWORDS(vb, vertsize, v1);
}
@ -147,7 +149,7 @@ static inline void nouveau_draw_point(struct nouveau_context *nmesa,
nouveauVertexPtr v0)
{
GLuint vertsize = nmesa->vertexSize;
GLuint *vb = nv40ExtendPrimitive(nmesa, 4 * vertsize);
GLuint *vb = nv30ExtendPrimitive(nmesa, 4 * vertsize);
COPY_DWORDS(vb, vertsize, v0);
}
@ -317,7 +319,7 @@ static const GLenum hwPrim[GL_POLYGON+1] = {
GL_TRIANGLES
};
#define RASTERIZE(x) nv40RasterPrimitive( ctx, x, hwPrim[x] )
#define RASTERIZE(x) nv30RasterPrimitive( ctx, x, hwPrim[x] )
#define RENDER_PRIMITIVE nmesa->renderPrimitive
#define TAG(x) x
#define IND NOUVEAU_FALLBACK_BIT
@ -445,7 +447,7 @@ static void init_rast_tab(void)
#define RENDER_LINE(v0, v1) LINE(V(v0), V(v1))
#define RENDER_TRI( v0, v1, v2) TRI( V(v0), V(v1), V(v2))
#define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3))
#define INIT(x) nv40RasterPrimitive(ctx, x, hwPrim[x])
#define INIT(x) nv30RasterPrimitive(ctx, x, hwPrim[x])
#undef LOCAL_VARS
#define LOCAL_VARS \
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); \
@ -547,7 +549,7 @@ static void nouveauFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
_NEW_POLYGONSTIPPLE)
static void nv40ChooseRenderState(GLcontext *ctx)
static void nv30ChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
@ -607,7 +609,7 @@ static void nv40ChooseRenderState(GLcontext *ctx)
static inline void nv40OutputVertexFormat(struct nouveau_context* mesa, GLuint index)
static inline void nv30OutputVertexFormat(struct nouveau_context* mesa, GLuint index)
{
/*
* Determine how many inputs we need in the vertex format.
@ -644,7 +646,7 @@ static inline void nv40OutputVertexFormat(struct nouveau_context* mesa, GLuint i
}
static void nv40ChooseVertexState( GLcontext *ctx )
static void nv30ChooseVertexState( GLcontext *ctx )
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@ -653,7 +655,7 @@ static void nv40ChooseVertexState( GLcontext *ctx )
if (index!=nmesa->render_inputs)
{
nmesa->render_inputs=index;
nv40OutputVertexFormat(nmesa,index);
nv30OutputVertexFormat(nmesa,index);
}
}
@ -663,7 +665,7 @@ static void nv40ChooseVertexState( GLcontext *ctx )
/**********************************************************************/
static void nv40RenderStart(GLcontext *ctx)
static void nv30RenderStart(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
@ -678,23 +680,23 @@ static void nv40RenderStart(GLcontext *ctx)
}
if (nmesa->newRenderState) {
nv40ChooseVertexState(ctx);
nv40ChooseRenderState(ctx);
nv30ChooseVertexState(ctx);
nv30ChooseRenderState(ctx);
nmesa->newRenderState = 0;
}
}
static void nv40RenderFinish(GLcontext *ctx)
static void nv30RenderFinish(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
nv40FinishPrimitive(nmesa);
nv30FinishPrimitive(nmesa);
}
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
void nv40RasterPrimitive(GLcontext *ctx,
void nv30RasterPrimitive(GLcontext *ctx,
GLenum glprim,
GLenum hwprim)
{
@ -711,9 +713,9 @@ void nv40RasterPrimitive(GLcontext *ctx,
/* Callback for mesa:
*/
static void nv40RenderPrimitive( GLcontext *ctx, GLuint prim )
static void nv30RenderPrimitive( GLcontext *ctx, GLuint prim )
{
nv40RasterPrimitive( ctx, prim, hwPrim[prim] );
nv30RasterPrimitive( ctx, prim, hwPrim[prim] );
}
@ -735,9 +737,9 @@ void nouveauInitTriFuncs(GLcontext *ctx)
}
tnl->Driver.RunPipeline = nouveauRunPipeline;
tnl->Driver.Render.Start = nv40RenderStart;
tnl->Driver.Render.Finish = nv40RenderFinish;
tnl->Driver.Render.PrimitiveNotify = nv40RenderPrimitive;
tnl->Driver.Render.Start = nv30RenderStart;
tnl->Driver.Render.Finish = nv30RenderFinish;
tnl->Driver.Render.PrimitiveNotify = nv30RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = nouveauResetLineStipple;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;