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ANV: Add extra memory types for ANV driver instead of a single one
Some game engines can't handle single type well And Intel on Windows uses 3 types so it's better to add extra one here Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7360 Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20693>
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1 changed files with 15 additions and 6 deletions
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@ -509,14 +509,23 @@ anv_physical_device_init_heaps(struct anv_physical_device *device, int fd)
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/* Big core GPUs share LLC with the CPU and thus one memory type can be
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* both cached and coherent at the same time.
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*
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* But some game engines can't handle single type well
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* https://gitlab.freedesktop.org/mesa/mesa/-/issues/7360#note_1719438
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*
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* And Intel on Windows uses 3 types so it's better to add extra one here
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*/
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device->memory.type_count = 1;
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device->memory.type_count = 2;
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device->memory.types[0] = (struct anv_memory_type) {
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.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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.heapIndex = 0,
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.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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.heapIndex = 0,
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};
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device->memory.types[1] = (struct anv_memory_type) {
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.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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.heapIndex = 0,
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};
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} else {
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device->memory.heap_count = 1;
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