mesa: added _mesa_clone_vertex/fragment_program()

To reduce casting elsewhere...
This commit is contained in:
Brian Paul 2010-02-14 19:09:04 -07:00
parent 7851856a60
commit 848835a3d8

View file

@ -108,6 +108,22 @@ _mesa_reference_fragprog(GLcontext *ctx,
extern struct gl_program *
_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog);
static INLINE struct gl_vertex_program *
_mesa_clone_vertex_program(GLcontext *ctx,
const struct gl_vertex_program *prog)
{
return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base);
}
static INLINE struct gl_fragment_program *
_mesa_clone_fragment_program(GLcontext *ctx,
const struct gl_fragment_program *prog)
{
return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base);
}
extern GLboolean
_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);