fix some CHAN_TYPE==GL_FLOAT breakage

This commit is contained in:
Richard Hughes 2007-04-07 08:46:10 -06:00 committed by Brian
parent 8d2d6e5194
commit 84803279ca

View file

@ -561,9 +561,9 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
span.attrStepX[FRAG_ATTRIB_COL1][2] = oneOverArea * (eMaj_dsb * eBot.dy - eMaj.dy * eBot_dsb);
span.attrStepY[FRAG_ATTRIB_COL1][2] = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx);
# if CHAN_TYPE == GL_FLOAT
span.specRedStep = span.attrStep[FRAG_ATTRIB_COL1][0];
span.specGreenStep = span.dsgdx;
span.specBlueStep = span.dsbdx;
span.specRedStep = span.attrStepX[FRAG_ATTRIB_COL1][0];
span.specGreenStep = span.attrStepX[FRAG_ATTRIB_COL1][1];
span.specBlueStep = span.attrStepX[FRAG_ATTRIB_COL1][2];
# else
span.specRedStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL1][0]);
span.specGreenStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL1][1]);