From 8457524238020a5e5233f4f680773a0b0ce897f5 Mon Sep 17 00:00:00 2001 From: Alyssa Rosenzweig Date: Sun, 6 Jun 2021 13:28:02 -0400 Subject: [PATCH] agx: Rename remap_varyings -> remap_varyings_vs Want to do the same for fragment shaders. Signed-off-by: Alyssa Rosenzweig Part-of: --- src/asahi/compiler/agx_compile.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/asahi/compiler/agx_compile.c b/src/asahi/compiler/agx_compile.c index 4013744a0ac..03991c56b0d 100644 --- a/src/asahi/compiler/agx_compile.c +++ b/src/asahi/compiler/agx_compile.c @@ -1056,7 +1056,7 @@ agx_optimize_nir(nir_shader *nir) /* ABI: position first, then user, then psiz */ static void -agx_remap_varyings(nir_shader *nir) +agx_remap_varyings_vs(nir_shader *nir) { unsigned base = 0; @@ -1107,7 +1107,7 @@ agx_compile_shader_nir(nir_shader *nir, NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_function_temp, ~0); if (ctx->stage == MESA_SHADER_VERTEX) { - agx_remap_varyings(nir); + agx_remap_varyings_vs(nir); /* Lower from OpenGL [-1, 1] to [0, 1] if half-z is not set */ if (!key->vs.clip_halfz)