Use correct pv in swrast lines routines

This commit is contained in:
Keith Whitwell 2001-01-13 07:13:28 +00:00
parent 321f67c472
commit 8415686ea2
3 changed files with 16 additions and 23 deletions

View file

@ -1,4 +1,4 @@
/* $Id: s_context.c,v 1.9 2000/12/27 19:57:37 keithw Exp $ */
/* $Id: s_context.c,v 1.10 2001/01/13 07:13:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -350,6 +350,11 @@ _swrast_Quad( GLcontext *ctx,
const SWvertex *v0, const SWvertex *v1,
const SWvertex *v2, const SWvertex *v3 )
{
/* fprintf(stderr, "%s\n", __FUNCTION__); */
/* _swrast_print_vertex( ctx, v0 ); */
/* _swrast_print_vertex( ctx, v1 ); */
/* _swrast_print_vertex( ctx, v2 ); */
/* _swrast_print_vertex( ctx, v3 ); */
SWRAST_CONTEXT(ctx)->Quad( ctx, v0, v1, v2, v3 );
}
@ -387,13 +392,6 @@ _swrast_InvalidateState( GLcontext *ctx, GLuint new_state )
SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
}
GLuint *
_swrast_get_stipple_counter_ref( GLcontext *ctx )
{
return &SWRAST_CONTEXT(ctx)->StippleCounter;
}
void
_swrast_ResetLineStipple( GLcontext *ctx )
{

View file

@ -1,4 +1,4 @@
/* $Id: s_lines.c,v 1.8 2000/11/22 08:42:15 joukj Exp $ */
/* $Id: s_lines.c,v 1.9 2001/01/13 07:13:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -95,7 +95,7 @@ static void flat_rgba_line( GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1 )
{
const GLchan *color = vert0->color;
const GLchan *color = vert1->color;
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
@ -114,7 +114,7 @@ static void flat_rgba_z_line( GLcontext *ctx,
const SWvertex *vert0,
const SWvertex *vert1 )
{
const GLchan *color = vert0->color;
const GLchan *color = vert1->color;
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
@ -534,7 +534,7 @@ static void general_flat_rgba_line( GLcontext *ctx,
const SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLchan *color = vert0->color;
const GLchan *color = vert1->color;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
if (ctx->Line.StippleFlag) {
@ -586,7 +586,7 @@ static void flat_textured_line( GLcontext *ctx,
GLfloat *pbs = PB->s[0];
GLfloat *pbt = PB->t[0];
GLfloat *pbu = PB->u[0];
GLchan *color = (GLchan*) vert0->color;
GLchan *color = (GLchan*) vert1->color;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
count = PB->count;
@ -827,10 +827,10 @@ static void flat_multitextured_line( GLcontext *ctx,
GLfixed *pbfog = PB->fog;
GLchan (*pbrgba)[4] = PB->rgba;
GLchan (*pbspec)[3] = PB->spec;
GLchan *color = (GLchan*) vert0->color;
GLchan sRed = vert0->specular[0];
GLchan sGreen = vert0->specular[1];
GLchan sBlue = vert0->specular[2];
GLchan *color = (GLchan*) vert1->color;
GLchan sRed = vert1->specular[0];
GLchan sGreen = vert1->specular[1];
GLchan sBlue = vert1->specular[2];
PB->mono = GL_FALSE;

View file

@ -119,12 +119,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op,
GLint width, GLint height );
/* Get a pointer to the stipple counter.
*/
extern GLuint *
_swrast_get_stipple_counter_ref( GLcontext *ctx );
/* Reset the stipple pointer via a function call
/* Reset the stipple counter
*/
extern void
_swrast_ResetLineStipple( GLcontext *ctx );