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i965: fix for FXT1 & S3TC texture format
choose the right mesa texformat for FXT1 & S3TC
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1 changed files with 11 additions and 4 deletions
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@ -148,18 +148,25 @@ brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
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return &_mesa_texformat_ycbcr_rev;
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case GL_COMPRESSED_RGB_FXT1_3DFX:
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return &_mesa_texformat_rgb_fxt1;
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case GL_COMPRESSED_RGBA_FXT1_3DFX:
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return &_mesa_texformat_rgb_fxt1;
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return &_mesa_texformat_rgba_fxt1;
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case GL_RGB_S3TC:
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case GL_RGB4_S3TC:
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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return &_mesa_texformat_rgb_dxt1;
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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return &_mesa_texformat_rgba_dxt1;
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case GL_RGBA_S3TC:
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case GL_RGBA4_S3TC:
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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return &_mesa_texformat_rgba_dxt3;
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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return &_mesa_texformat_rgb_dxt1; /* there is no rgba support? */
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return &_mesa_texformat_rgba_dxt5;
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case GL_DEPTH_COMPONENT:
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case GL_DEPTH_COMPONENT16:
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