radeonsi: split shader dumping

Prepare for dumping compute shaders.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-05-08 13:00:12 +02:00
parent 0282214c72
commit 83f56e531d

View file

@ -35,18 +35,24 @@
DEBUG_GET_ONCE_OPTION(replace_shaders, "RADEON_REPLACE_SHADERS", NULL)
static void si_dump_shader(struct si_screen *sscreen,
struct si_shader_ctx_state *state, FILE *f)
enum pipe_shader_type processor,
const struct si_shader *shader, FILE *f)
{
struct si_shader *current = state->current;
if (shader->shader_log)
fwrite(shader->shader_log, shader->shader_log_size, 1, f);
else
si_shader_dump(sscreen, shader, NULL, processor, f, false);
}
static void si_dump_gfx_shader(struct si_screen *sscreen,
const struct si_shader_ctx_state *state, FILE *f)
{
const struct si_shader *current = state->current;
if (!state->cso || !current)
return;
if (current->shader_log)
fwrite(current->shader_log, current->shader_log_size, 1, f);
else
si_shader_dump(sscreen, state->current, NULL,
state->cso->info.processor, f, false);
si_dump_shader(sscreen, state->cso->info.processor, current, f);
}
/**
@ -753,11 +759,11 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
si_dump_framebuffer(sctx, f);
if (flags & PIPE_DUMP_CURRENT_SHADERS) {
si_dump_shader(sctx->screen, &sctx->vs_shader, f);
si_dump_shader(sctx->screen, &sctx->tcs_shader, f);
si_dump_shader(sctx->screen, &sctx->tes_shader, f);
si_dump_shader(sctx->screen, &sctx->gs_shader, f);
si_dump_shader(sctx->screen, &sctx->ps_shader, f);
si_dump_gfx_shader(sctx->screen, &sctx->vs_shader, f);
si_dump_gfx_shader(sctx->screen, &sctx->tcs_shader, f);
si_dump_gfx_shader(sctx->screen, &sctx->tes_shader, f);
si_dump_gfx_shader(sctx->screen, &sctx->gs_shader, f);
si_dump_gfx_shader(sctx->screen, &sctx->ps_shader, f);
if (flags & PIPE_DUMP_DEVICE_STATUS_REGISTERS) {
si_dump_annotated_shaders(sctx, f);