t_dd_dmatmp: Disallow flat shading when rendering quad strips via tri strips

When rendering quad strips via tri strips we can't get the provoking
vertex right, so disallow flat shading.

v2: Major rebase on top of Ian's other t_dd_dmatmp.h work.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ville Syrjälä 2015-03-23 14:47:19 +02:00 committed by Ian Romanick
parent b15b4581d1
commit 83d511e190

View file

@ -332,8 +332,7 @@ static void TAG(render_quad_strip_verts)(struct gl_context *ctx,
{
GLuint j, nr;
if (ctx->Light.ShadeModel != GL_FLAT ||
!TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) {
if (ctx->Light.ShadeModel == GL_SMOOTH) {
LOCAL_VARS;
const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1;
unsigned currentsz;
@ -463,9 +462,7 @@ static bool TAG(validate_render)(struct gl_context *ctx,
ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION;
break;
case GL_QUAD_STRIP:
ok = VB->Elts ||
(ctx->Light.ShadeModel != GL_FLAT ||
VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride == 0);
ok = VB->Elts || ctx->Light.ShadeModel == GL_SMOOTH;
break;
case GL_QUADS:
ok = true; /* flatshading is ok. */