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t_dd_dmatmp: Disallow flat shading when rendering quad strips via tri strips
When rendering quad strips via tri strips we can't get the provoking vertex right, so disallow flat shading. v2: Major rebase on top of Ian's other t_dd_dmatmp.h work. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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1 changed files with 2 additions and 5 deletions
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@ -332,8 +332,7 @@ static void TAG(render_quad_strip_verts)(struct gl_context *ctx,
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{
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GLuint j, nr;
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if (ctx->Light.ShadeModel != GL_FLAT ||
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!TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) {
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if (ctx->Light.ShadeModel == GL_SMOOTH) {
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LOCAL_VARS;
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const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1;
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unsigned currentsz;
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@ -463,9 +462,7 @@ static bool TAG(validate_render)(struct gl_context *ctx,
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ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION;
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break;
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case GL_QUAD_STRIP:
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ok = VB->Elts ||
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(ctx->Light.ShadeModel != GL_FLAT ||
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VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride == 0);
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ok = VB->Elts || ctx->Light.ShadeModel == GL_SMOOTH;
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break;
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case GL_QUADS:
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ok = true; /* flatshading is ok. */
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