glsl: Remove textureGradOffset built-ins taking samplerCube parameters.

These simply don't exist in the 1.30 specification---none of the Offset
variants allow samplerCube.  This must have been a cut and paste error
from textureGrad, which /does/ allow cubemaps.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Kenneth Graunke 2011-11-09 21:57:12 -08:00
parent 6a77f36ad9
commit 83d0514f1f
3 changed files with 0 additions and 9 deletions

View file

@ -884,10 +884,6 @@ uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
vec4 textureGradOffset( samplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
ivec4 textureGradOffset(isamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
uvec4 textureGradOffset(usamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off);
float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off);

View file

@ -785,10 +785,6 @@ uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
vec4 textureGradOffset( samplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
ivec4 textureGradOffset(isamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
uvec4 textureGradOffset(usamplerCube s, vec3 P, vec3 dx, vec3 dy, ivec3 offset);
float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off);
float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off);

View file

@ -313,7 +313,6 @@ def generate_texture_functions(fs):
generate_fiu_sigs("txd", "1D", Offset)
generate_fiu_sigs("txd", "2D", Offset)
generate_fiu_sigs("txd", "3D", Offset)
generate_fiu_sigs("txd", "Cube", Offset)
generate_fiu_sigs("txd", "1DArray", Offset)
generate_fiu_sigs("txd", "2DArray", Offset)
generate_sigs("", "txd", "1DShadow", Offset | Single, 1);