Merge remote-tracking branch 'jekstrand/wip/i965-uniforms' into vulkan

This commit is contained in:
Kristian Høgsberg Kristensen 2016-01-21 11:07:09 -08:00
commit 83c86e09a8
15 changed files with 318 additions and 234 deletions

View file

@ -311,6 +311,9 @@ SYSTEM_VALUE(helper_invocation, 1, 0)
* of the start of the variable being loaded and and the offset source is a
* offset into that variable.
*
* Uniform load operations have a second index that specifies the size of the
* variable being loaded. If const_index[1] == 0, then the size is unknown.
*
* Some load operations such as UBO/SSBO load and per_vertex loads take an
* additional source to specify which UBO/SSBO/vertex to load from.
*
@ -323,8 +326,8 @@ SYSTEM_VALUE(helper_invocation, 1, 0)
#define LOAD(name, srcs, indices, flags) \
INTRINSIC(load_##name, srcs, ARR(1, 1, 1, 1), true, 0, 0, indices, flags)
/* src[] = { offset }. const_index[] = { base } */
LOAD(uniform, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
/* src[] = { offset }. const_index[] = { base, size } */
LOAD(uniform, 1, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
/* src[] = { buffer_index, offset }. No const_index */
LOAD(ubo, 2, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
/* src[] = { offset }. const_index[] = { base } */

View file

@ -277,6 +277,11 @@ nir_lower_io_block(nir_block *block, void *void_state)
load->const_index[0] =
intrin->variables[0]->var->data.driver_location;
if (load->intrinsic == nir_intrinsic_load_uniform) {
load->const_index[1] =
state->type_size(intrin->variables[0]->var->type);
}
if (per_vertex)
load->src[0] = nir_src_for_ssa(vertex_index);

View file

@ -174,7 +174,7 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld,
* CSE can later notice that those loads are all the same and eliminate
* the redundant ones.
*/
fs_reg vec4_offset = vgrf(glsl_type::int_type);
fs_reg vec4_offset = vgrf(glsl_type::uint_type);
bld.ADD(vec4_offset, varying_offset, brw_imm_ud(const_offset & ~0xf));
int scale = 1;
@ -433,7 +433,6 @@ fs_reg::fs_reg(struct ::brw_reg reg) :
{
this->reg_offset = 0;
this->subreg_offset = 0;
this->reladdr = NULL;
this->stride = 1;
if (this->file == IMM &&
(this->type != BRW_REGISTER_TYPE_V &&
@ -448,7 +447,6 @@ fs_reg::equals(const fs_reg &r) const
{
return (this->backend_reg::equals(r) &&
subreg_offset == r.subreg_offset &&
!reladdr && !r.reladdr &&
stride == r.stride);
}
@ -851,7 +849,10 @@ fs_inst::regs_read(int arg) const
assert(src[2].file == IMM);
unsigned region_length = src[2].ud;
if (src[0].file == FIXED_GRF) {
if (src[0].file == UNIFORM) {
assert(region_length % 4 == 0);
return region_length / 4;
} else if (src[0].file == FIXED_GRF) {
/* If the start of the region is not register aligned, then
* there's some portion of the register that's technically
* unread at the beginning.
@ -865,7 +866,7 @@ fs_inst::regs_read(int arg) const
* unread portion at the beginning.
*/
if (src[0].subnr)
region_length += src[0].subnr * type_sz(src[0].type);
region_length += src[0].subnr;
return DIV_ROUND_UP(region_length, REG_SIZE);
} else {
@ -1021,7 +1022,6 @@ fs_visitor::import_uniforms(fs_visitor *v)
this->push_constant_loc = v->push_constant_loc;
this->pull_constant_loc = v->pull_constant_loc;
this->uniforms = v->uniforms;
this->param_size = v->param_size;
}
fs_reg *
@ -1930,9 +1930,7 @@ fs_visitor::compact_virtual_grfs()
* maximum number of fragment shader uniform components (64). If
* there are too many of these, they'd fill up all of register space.
* So, this will push some of them out to the pull constant buffer and
* update the program to load them. We also use pull constants for all
* indirect constant loads because we don't support indirect accesses in
* registers yet.
* update the program to load them.
*/
void
fs_visitor::assign_constant_locations()
@ -1941,20 +1939,21 @@ fs_visitor::assign_constant_locations()
if (dispatch_width != 8)
return;
unsigned int num_pull_constants = 0;
pull_constant_loc = ralloc_array(mem_ctx, int, uniforms);
memset(pull_constant_loc, -1, sizeof(pull_constant_loc[0]) * uniforms);
bool is_live[uniforms];
memset(is_live, 0, sizeof(is_live));
/* For each uniform slot, a value of true indicates that the given slot and
* the next slot must remain contiguous. This is used to keep us from
* splitting arrays apart.
*/
bool contiguous[uniforms];
memset(contiguous, 0, sizeof(contiguous));
/* First, we walk through the instructions and do two things:
*
* 1) Figure out which uniforms are live.
*
* 2) Find all indirect access of uniform arrays and flag them as needing
* to go into the pull constant buffer.
* 2) Mark any indirectly used ranges of registers as contiguous.
*
* Note that we don't move constant-indexed accesses to arrays. No
* testing has been done of the performance impact of this choice.
@ -1964,20 +1963,19 @@ fs_visitor::assign_constant_locations()
if (inst->src[i].file != UNIFORM)
continue;
if (inst->src[i].reladdr) {
int uniform = inst->src[i].nr;
int constant_nr = inst->src[i].nr + inst->src[i].reg_offset;
/* If this array isn't already present in the pull constant buffer,
* add it.
*/
if (pull_constant_loc[uniform] == -1) {
assert(param_size[uniform]);
for (int j = 0; j < param_size[uniform]; j++)
pull_constant_loc[uniform + j] = num_pull_constants++;
if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0) {
assert(inst->src[2].ud % 4 == 0);
unsigned last = constant_nr + (inst->src[2].ud / 4) - 1;
assert(last < uniforms);
for (unsigned j = constant_nr; j < last; j++) {
is_live[j] = true;
contiguous[j] = true;
}
is_live[last] = true;
} else {
/* Mark the the one accessed uniform as live */
int constant_nr = inst->src[i].nr + inst->src[i].reg_offset;
if (constant_nr >= 0 && constant_nr < (int) uniforms)
is_live[constant_nr] = true;
}
@ -1992,29 +1990,49 @@ fs_visitor::assign_constant_locations()
* If changing this value, note the limitation about total_regs in
* brw_curbe.c.
*/
unsigned int max_push_components = 16 * 8;
const unsigned int max_push_components = 16 * 8;
/* We push small arrays, but no bigger than 16 floats. This is big enough
* for a vec4 but hopefully not large enough to push out other stuff. We
* should probably use a better heuristic at some point.
*/
const unsigned int max_chunk_size = 16;
unsigned int num_push_constants = 0;
unsigned int num_pull_constants = 0;
push_constant_loc = ralloc_array(mem_ctx, int, uniforms);
pull_constant_loc = ralloc_array(mem_ctx, int, uniforms);
for (unsigned int i = 0; i < uniforms; i++) {
if (!is_live[i] || pull_constant_loc[i] != -1) {
/* This UNIFORM register is either dead, or has already been demoted
* to a pull const. Mark it as no longer living in the param[] array.
*/
push_constant_loc[i] = -1;
int chunk_start = -1;
for (unsigned u = 0; u < uniforms; u++) {
push_constant_loc[u] = -1;
pull_constant_loc[u] = -1;
if (!is_live[u])
continue;
}
if (num_push_constants < max_push_components) {
/* Retain as a push constant. Record the location in the params[]
* array.
*/
push_constant_loc[i] = num_push_constants++;
} else {
/* Demote to a pull constant. */
push_constant_loc[i] = -1;
pull_constant_loc[i] = num_pull_constants++;
/* This is the first live uniform in the chunk */
if (chunk_start < 0)
chunk_start = u;
/* If this element does not need to be contiguous with the next, we
* split at this point and everthing between chunk_start and u forms a
* single chunk.
*/
if (!contiguous[u]) {
unsigned chunk_size = u - chunk_start + 1;
if (num_push_constants + chunk_size <= max_push_components &&
chunk_size <= max_chunk_size) {
for (unsigned j = chunk_start; j <= u; j++)
push_constant_loc[j] = num_push_constants++;
} else {
for (unsigned j = chunk_start; j <= u; j++)
pull_constant_loc[j] = num_pull_constants++;
}
chunk_start = -1;
}
}
@ -2045,51 +2063,67 @@ fs_visitor::assign_constant_locations()
* or VARYING_PULL_CONSTANT_LOAD instructions which load values into VGRFs.
*/
void
fs_visitor::demote_pull_constants()
fs_visitor::lower_constant_loads()
{
foreach_block_and_inst (block, fs_inst, inst, cfg) {
const unsigned index = stage_prog_data->binding_table.pull_constants_start;
foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
/* Set up the annotation tracking for new generated instructions. */
const fs_builder ibld(this, block, inst);
for (int i = 0; i < inst->sources; i++) {
if (inst->src[i].file != UNIFORM)
continue;
int pull_index;
/* We'll handle this case later */
if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0)
continue;
unsigned location = inst->src[i].nr + inst->src[i].reg_offset;
if (location >= uniforms) /* Out of bounds access */
pull_index = -1;
else
pull_index = pull_constant_loc[location];
if (location >= uniforms)
continue; /* Out of bounds access */
int pull_index = pull_constant_loc[location];
if (pull_index == -1)
continue;
/* Set up the annotation tracking for new generated instructions. */
const fs_builder ibld(this, block, inst);
const unsigned index = stage_prog_data->binding_table.pull_constants_start;
fs_reg dst = vgrf(glsl_type::float_type);
assert(inst->src[i].stride == 0);
/* Generate a pull load into dst. */
if (inst->src[i].reladdr) {
VARYING_PULL_CONSTANT_LOAD(ibld, dst,
brw_imm_ud(index),
*inst->src[i].reladdr,
pull_index * 4);
inst->src[i].reladdr = NULL;
inst->src[i].stride = 1;
} else {
const fs_builder ubld = ibld.exec_all().group(8, 0);
struct brw_reg offset = brw_imm_ud((unsigned)(pull_index * 4) & ~15);
ubld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
dst, brw_imm_ud(index), offset);
inst->src[i].set_smear(pull_index & 3);
}
brw_mark_surface_used(prog_data, index);
fs_reg dst = vgrf(glsl_type::float_type);
const fs_builder ubld = ibld.exec_all().group(8, 0);
struct brw_reg offset = brw_imm_ud((unsigned)(pull_index * 4) & ~15);
ubld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
dst, brw_imm_ud(index), offset);
/* Rewrite the instruction to use the temporary VGRF. */
inst->src[i].file = VGRF;
inst->src[i].nr = dst.nr;
inst->src[i].reg_offset = 0;
inst->src[i].set_smear(pull_index & 3);
brw_mark_surface_used(prog_data, index);
}
if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT &&
inst->src[0].file == UNIFORM) {
unsigned location = inst->src[0].nr + inst->src[0].reg_offset;
if (location >= uniforms)
continue; /* Out of bounds access */
int pull_index = pull_constant_loc[location];
if (pull_index == -1)
continue;
VARYING_PULL_CONSTANT_LOAD(ibld, inst->dst,
brw_imm_ud(index),
inst->src[1],
pull_index * 4);
inst->remove(block);
brw_mark_surface_used(prog_data, index);
}
}
invalidate_live_intervals();
@ -4462,6 +4496,10 @@ get_lowered_simd_width(const struct brw_device_info *devinfo,
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
return 8;
case SHADER_OPCODE_MOV_INDIRECT:
/* Prior to Broadwell, we only have 8 address subregisters */
return devinfo->gen < 8 ? 8 : inst->exec_size;
default:
return inst->exec_size;
}
@ -4744,9 +4782,7 @@ fs_visitor::dump_instruction(backend_instruction *be_inst, FILE *file)
break;
case UNIFORM:
fprintf(file, "u%d", inst->src[i].nr + inst->src[i].reg_offset);
if (inst->src[i].reladdr) {
fprintf(file, "+reladdr");
} else if (inst->src[i].subreg_offset) {
if (inst->src[i].subreg_offset) {
fprintf(file, "+%d.%d", inst->src[i].reg_offset,
inst->src[i].subreg_offset);
}
@ -4857,7 +4893,6 @@ fs_visitor::get_instruction_generating_reg(fs_inst *start,
{
if (end == start ||
end->is_partial_write() ||
reg.reladdr ||
!reg.equals(end->dst)) {
return NULL;
} else {
@ -5070,7 +5105,7 @@ fs_visitor::optimize()
bld = fs_builder(this, 64);
assign_constant_locations();
demote_pull_constants();
lower_constant_loads();
validate();

View file

@ -139,7 +139,7 @@ public:
void split_virtual_grfs();
bool compact_virtual_grfs();
void assign_constant_locations();
void demote_pull_constants();
void lower_constant_loads();
void invalidate_live_intervals();
void calculate_live_intervals();
void calculate_register_pressure();
@ -323,8 +323,6 @@ public:
const struct brw_vue_map *input_vue_map;
int *param_size;
int *virtual_grf_start;
int *virtual_grf_end;
brw::fs_live_variables *live_intervals;

View file

@ -351,23 +351,47 @@ fs_generator::generate_mov_indirect(fs_inst *inst,
unsigned imm_byte_offset = reg.nr * REG_SIZE + reg.subnr;
/* We use VxH indirect addressing, clobbering a0.0 through a0.7. */
struct brw_reg addr = vec8(brw_address_reg(0));
if (indirect_byte_offset.file == BRW_IMMEDIATE_VALUE) {
imm_byte_offset += indirect_byte_offset.ud;
/* The destination stride of an instruction (in bytes) must be greater
* than or equal to the size of the rest of the instruction. Since the
* address register is of type UW, we can't use a D-type instruction.
* In order to get around this, re re-type to UW and use a stride.
*/
indirect_byte_offset =
retype(spread(indirect_byte_offset, 2), BRW_REGISTER_TYPE_UW);
reg.nr = imm_byte_offset / REG_SIZE;
reg.subnr = imm_byte_offset % REG_SIZE;
brw_MOV(p, dst, reg);
} else {
/* Prior to Broadwell, there are only 8 address registers. */
assert(inst->exec_size == 8 || devinfo->gen >= 8);
/* Prior to Broadwell, there are only 8 address registers. */
assert(inst->exec_size == 8 || devinfo->gen >= 8);
/* We use VxH indirect addressing, clobbering a0.0 through a0.7. */
struct brw_reg addr = vec8(brw_address_reg(0));
brw_MOV(p, addr, indirect_byte_offset);
brw_inst_set_mask_control(devinfo, brw_last_inst, BRW_MASK_DISABLE);
brw_MOV(p, dst, retype(brw_VxH_indirect(0, imm_byte_offset), dst.type));
/* The destination stride of an instruction (in bytes) must be greater
* than or equal to the size of the rest of the instruction. Since the
* address register is of type UW, we can't use a D-type instruction.
* In order to get around this, re re-type to UW and use a stride.
*/
indirect_byte_offset =
retype(spread(indirect_byte_offset, 2), BRW_REGISTER_TYPE_UW);
if (devinfo->gen < 8) {
/* Prior to broadwell, we have a restriction that the bottom 5 bits
* of the base offset and the bottom 5 bits of the indirect must add
* to less than 32. In other words, the hardware needs to be able to
* add the bottom five bits of the two to get the subnumber and add
* the next 7 bits of each to get the actual register number. Since
* the indirect may cause us to cross a register boundary, this makes
* it almost useless. We could try and do something clever where we
* use a actual base offset if base_offset % 32 == 0 but that would
* mean we were generating different code depending on the base
* offset. Instead, for the sake of consistency, we'll just do the
* add ourselves.
*/
brw_ADD(p, addr, indirect_byte_offset, brw_imm_uw(imm_byte_offset));
brw_MOV(p, dst, retype(brw_VxH_indirect(0, 0), dst.type));
} else {
brw_MOV(p, addr, indirect_byte_offset);
brw_MOV(p, dst, retype(brw_VxH_indirect(0, imm_byte_offset), dst.type));
}
}
}
void

View file

@ -175,15 +175,6 @@ fs_visitor::nir_setup_uniforms()
return;
uniforms = nir->num_uniforms / 4;
nir_foreach_variable(var, &nir->uniforms) {
/* UBO's and atomics don't take up space in the uniform file */
if (var->interface_type != NULL || var->type->contains_atomic())
continue;
if (type_size_scalar(var->type) > 0)
param_size[var->data.driver_location / 4] = type_size_scalar(var->type);
}
}
static bool
@ -1195,6 +1186,8 @@ fs_visitor::get_nir_image_deref(const nir_deref_var *deref)
{
fs_reg image(UNIFORM, deref->var->data.driver_location / 4,
BRW_REGISTER_TYPE_UD);
fs_reg indirect;
unsigned indirect_max = 0;
for (const nir_deref *tail = &deref->deref; tail->child;
tail = tail->child) {
@ -1206,7 +1199,7 @@ fs_visitor::get_nir_image_deref(const nir_deref_var *deref)
image = offset(image, bld, base * element_size);
if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
fs_reg tmp = vgrf(glsl_type::int_type);
fs_reg tmp = vgrf(glsl_type::uint_type);
if (devinfo->gen == 7 && !devinfo->is_haswell) {
/* IVB hangs when trying to access an invalid surface index with
@ -1224,15 +1217,31 @@ fs_visitor::get_nir_image_deref(const nir_deref_var *deref)
bld.MOV(tmp, get_nir_src(deref_array->indirect));
}
indirect_max += element_size * (tail->type->length - 1);
bld.MUL(tmp, tmp, brw_imm_ud(element_size * 4));
if (image.reladdr)
bld.ADD(*image.reladdr, *image.reladdr, tmp);
else
image.reladdr = new(mem_ctx) fs_reg(tmp);
if (indirect.file == BAD_FILE) {
indirect = tmp;
} else {
bld.ADD(indirect, indirect, tmp);
}
}
}
return image;
if (indirect.file == BAD_FILE) {
return image;
} else {
/* Emit a pile of MOVs to load the uniform into a temporary. The
* dead-code elimination pass will get rid of what we don't use.
*/
fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, BRW_IMAGE_PARAM_SIZE);
for (unsigned j = 0; j < BRW_IMAGE_PARAM_SIZE; j++) {
bld.emit(SHADER_OPCODE_MOV_INDIRECT,
offset(tmp, bld, j), offset(image, bld, j),
indirect, brw_imm_ud((indirect_max + 1) * 4));
}
return tmp;
}
}
void
@ -2609,12 +2618,28 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
/* Offsets are in bytes but they should always be multiples of 4 */
assert(const_offset->u[0] % 4 == 0);
src.reg_offset = const_offset->u[0] / 4;
} else {
src.reladdr = new(mem_ctx) fs_reg(get_nir_src(instr->src[0]));
}
for (unsigned j = 0; j < instr->num_components; j++) {
bld.MOV(offset(dest, bld, j), offset(src, bld, j));
for (unsigned j = 0; j < instr->num_components; j++) {
bld.MOV(offset(dest, bld, j), offset(src, bld, j));
}
} else {
fs_reg indirect = retype(get_nir_src(instr->src[0]),
BRW_REGISTER_TYPE_UD);
/* We need to pass a size to the MOV_INDIRECT but we don't want it to
* go past the end of the uniform. In order to keep the n'th
* component from running past, we subtract off the size of all but
* one component of the vector.
*/
assert(instr->const_index[1] >= instr->num_components * 4);
unsigned read_size = instr->const_index[1] -
(instr->num_components - 1) * 4;
for (unsigned j = 0; j < instr->num_components; j++) {
bld.emit(SHADER_OPCODE_MOV_INDIRECT,
offset(dest, bld, j), offset(src, bld, j),
indirect, brw_imm_ud(read_size));
}
}
break;
}

View file

@ -1037,9 +1037,6 @@ fs_visitor::init()
this->spilled_any_registers = false;
this->do_dual_src = false;
if (dispatch_width == 8)
this->param_size = rzalloc_array(mem_ctx, int, stage_prog_data->nr_params);
}
fs_visitor::~fs_visitor()

View file

@ -58,8 +58,6 @@ public:
*/
int subreg_offset;
fs_reg *reladdr;
/** Register region horizontal stride */
uint8_t stride;
};
@ -136,8 +134,7 @@ component(fs_reg reg, unsigned idx)
static inline bool
is_uniform(const fs_reg &reg)
{
return (reg.stride == 0 || reg.is_null()) &&
(!reg.reladdr || is_uniform(*reg.reladdr));
return (reg.stride == 0 || reg.is_null());
}
/**

View file

@ -477,11 +477,6 @@ vec4_visitor::split_uniform_registers()
inst->src[i].reg_offset = 0;
}
}
/* Update that everything is now vector-sized. */
for (int i = 0; i < this->uniforms; i++) {
this->uniform_size[i] = 1;
}
}
void
@ -539,7 +534,6 @@ vec4_visitor::pack_uniform_registers()
* push constants.
*/
for (int src = 0; src < uniforms; src++) {
assert(src < uniform_array_size);
int size = chans_used[src];
if (size == 0)
@ -786,7 +780,7 @@ vec4_visitor::move_push_constants_to_pull_constants()
dst_reg temp = dst_reg(this, glsl_type::vec4_type);
emit_pull_constant_load(block, inst, temp, inst->src[i],
pull_constant_loc[uniform]);
pull_constant_loc[uniform], src_reg());
inst->src[i].file = temp.file;
inst->src[i].nr = temp.nr;
@ -1606,8 +1600,6 @@ vec4_visitor::setup_uniforms(int reg)
* matter what, or the GPU would hang.
*/
if (devinfo->gen < 6 && this->uniforms == 0) {
assert(this->uniforms < this->uniform_array_size);
stage_prog_data->param =
reralloc(NULL, stage_prog_data->param, const gl_constant_value *, 4);
for (unsigned int i = 0; i < 4; i++) {

View file

@ -115,8 +115,6 @@ public:
*/
dst_reg output_reg[BRW_VARYING_SLOT_COUNT];
const char *output_reg_annotation[BRW_VARYING_SLOT_COUNT];
int *uniform_size;
int uniform_array_size; /*< Size of the uniform_size array */
int uniforms;
src_reg shader_start_time;
@ -285,8 +283,6 @@ public:
src_reg get_scratch_offset(bblock_t *block, vec4_instruction *inst,
src_reg *reladdr, int reg_offset);
src_reg get_pull_constant_offset(bblock_t *block, vec4_instruction *inst,
src_reg *reladdr, int reg_offset);
void emit_scratch_read(bblock_t *block, vec4_instruction *inst,
dst_reg dst,
src_reg orig_src,
@ -296,7 +292,8 @@ public:
void emit_pull_constant_load(bblock_t *block, vec4_instruction *inst,
dst_reg dst,
src_reg orig_src,
int base_offset);
int base_offset,
src_reg indirect);
void emit_pull_constant_load_reg(dst_reg dst,
src_reg surf_index,
src_reg offset,

View file

@ -1390,6 +1390,48 @@ generate_set_simd4x2_header_gen9(struct brw_codegen *p,
brw_pop_insn_state(p);
}
static void
generate_mov_indirect(struct brw_codegen *p,
vec4_instruction *inst,
struct brw_reg dst, struct brw_reg reg,
struct brw_reg indirect, struct brw_reg length)
{
assert(indirect.type == BRW_REGISTER_TYPE_UD);
unsigned imm_byte_offset = reg.nr * REG_SIZE + reg.subnr * (REG_SIZE / 2);
/* This instruction acts in align1 mode */
assert(inst->force_writemask_all || reg.writemask == 0xf);
brw_push_insn_state(p);
brw_set_default_access_mode(p, BRW_ALIGN_1);
brw_set_default_mask_control(p, BRW_MASK_DISABLE);
struct brw_reg addr = vec2(brw_address_reg(0));
/* We need to move the indirect value into the address register. In order
* to make things make some sense, we want to respect at least the X
* component of the swizzle. In order to do that, we need to convert the
* subnr (probably 0) to an align1 subnr and add in the swizzle. We then
* use a region of <8,4,0>:uw to pick off the first 2 bytes of the indirect
* and splat it out to all four channels of the given half of a0.
*/
assert(brw_is_single_value_swizzle(indirect.swizzle));
indirect.subnr = (indirect.subnr * 4 + BRW_GET_SWZ(indirect.swizzle, 0)) * 2;
indirect = stride(retype(indirect, BRW_REGISTER_TYPE_UW), 8, 4, 0);
brw_ADD(p, addr, indirect, brw_imm_uw(imm_byte_offset));
/* Use a <4,1> region Vx1 region*/
struct brw_reg src = brw_VxH_indirect(0, 0);
src.width = BRW_WIDTH_4;
src.hstride = BRW_HORIZONTAL_STRIDE_1;
brw_MOV(p, dst, retype(src, reg.type));
brw_pop_insn_state(p);
}
static void
generate_code(struct brw_codegen *p,
const struct brw_compiler *compiler,
@ -1936,6 +1978,9 @@ generate_code(struct brw_codegen *p,
brw_WAIT(p);
break;
case SHADER_OPCODE_MOV_INDIRECT:
generate_mov_indirect(p, inst, dst, src[0], src[1], src[2]);
default:
unreachable("Unsupported opcode");
}

View file

@ -132,15 +132,6 @@ void
vec4_visitor::nir_setup_uniforms()
{
uniforms = nir->num_uniforms / 16;
nir_foreach_variable(var, &nir->uniforms) {
/* UBO's and atomics don't take up space in the uniform file */
if (var->interface_type != NULL || var->type->contains_atomic())
continue;
if (type_size_vec4(var->type) > 0)
uniform_size[var->data.driver_location / 16] = type_size_vec4(var->type);
}
}
void
@ -710,12 +701,14 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
/* Offsets are in bytes but they should always be multiples of 16 */
assert(const_offset->u[0] % 16 == 0);
src.reg_offset = const_offset->u[0] / 16;
} else {
src_reg tmp = get_nir_src(instr->src[0], BRW_REGISTER_TYPE_D, 1);
src.reladdr = new(mem_ctx) src_reg(tmp);
}
emit(MOV(dest, src));
emit(MOV(dest, src));
} else {
src_reg indirect = get_nir_src(instr->src[0], BRW_REGISTER_TYPE_UD, 1);
emit(SHADER_OPCODE_MOV_INDIRECT, dest, src,
indirect, brw_imm_ud(instr->const_index[1]));
}
break;
}

View file

@ -59,8 +59,6 @@ vec4_tcs_visitor::emit_nir_code()
* copies VS outputs to TES inputs.
*/
uniforms = 2;
uniform_size[0] = 1;
uniform_size[1] = 1;
uint64_t varyings = key->outputs_written;

View file

@ -1468,27 +1468,6 @@ vec4_visitor::get_scratch_offset(bblock_t *block, vec4_instruction *inst,
}
}
src_reg
vec4_visitor::get_pull_constant_offset(bblock_t * block, vec4_instruction *inst,
src_reg *reladdr, int reg_offset)
{
if (reladdr) {
src_reg index = src_reg(this, glsl_type::int_type);
emit_before(block, inst, ADD(dst_reg(index), *reladdr,
brw_imm_d(reg_offset * 16)));
return index;
} else if (devinfo->gen >= 8) {
/* Store the offset in a GRF so we can send-from-GRF. */
src_reg offset = src_reg(this, glsl_type::int_type);
emit_before(block, inst, MOV(dst_reg(offset), brw_imm_d(reg_offset * 16)));
return offset;
} else {
return brw_imm_d(reg_offset * 16);
}
}
/**
* Emits an instruction before @inst to load the value named by @orig_src
* from scratch space at @base_offset to @temp.
@ -1666,12 +1645,24 @@ vec4_visitor::move_grf_array_access_to_scratch()
void
vec4_visitor::emit_pull_constant_load(bblock_t *block, vec4_instruction *inst,
dst_reg temp, src_reg orig_src,
int base_offset)
int base_offset, src_reg indirect)
{
int reg_offset = base_offset + orig_src.reg_offset;
const unsigned index = prog_data->base.binding_table.pull_constants_start;
src_reg offset = get_pull_constant_offset(block, inst, orig_src.reladdr,
reg_offset);
src_reg offset;
if (indirect.file != BAD_FILE) {
offset = src_reg(this, glsl_type::int_type);
emit_before(block, inst, ADD(dst_reg(offset), indirect,
brw_imm_d(reg_offset * 16)));
} else if (devinfo->gen >= 8) {
/* Store the offset in a GRF so we can send-from-GRF. */
offset = src_reg(this, glsl_type::int_type);
emit_before(block, inst, MOV(dst_reg(offset), brw_imm_d(reg_offset * 16)));
} else {
offset = brw_imm_d(reg_offset * 16);
}
emit_pull_constant_load_reg(temp,
brw_imm_ud(index),
@ -1698,59 +1689,55 @@ vec4_visitor::move_uniform_array_access_to_pull_constants()
{
int pull_constant_loc[this->uniforms];
memset(pull_constant_loc, -1, sizeof(pull_constant_loc));
bool nested_reladdr;
/* Walk through and find array access of uniforms. Put a copy of that
* uniform in the pull constant buffer.
*
* Note that we don't move constant-indexed accesses to arrays. No
* testing has been done of the performance impact of this choice.
/* First, walk through the instructions and determine which things need to
* be pulled. We mark something as needing to be pulled by setting
* pull_constant_loc to 0.
*/
do {
nested_reladdr = false;
foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
/* We only care about MOV_INDIRECT of a uniform */
if (inst->opcode != SHADER_OPCODE_MOV_INDIRECT ||
inst->src[0].file != UNIFORM)
continue;
foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
for (int i = 0 ; i < 3; i++) {
if (inst->src[i].file != UNIFORM || !inst->src[i].reladdr)
continue;
int uniform_nr = inst->src[0].nr + inst->src[0].reg_offset;
int uniform = inst->src[i].nr;
for (unsigned j = 0; j < DIV_ROUND_UP(inst->src[2].ud, 16); j++)
pull_constant_loc[uniform_nr + j] = 0;
}
if (inst->src[i].reladdr->reladdr)
nested_reladdr = true; /* will need another pass */
/* Next, we walk the list of uniforms and assign real pull constant
* locations and set their corresponding entries in pull_param.
*/
for (int j = 0; j < this->uniforms; j++) {
if (pull_constant_loc[j] < 0)
continue;
/* If this array isn't already present in the pull constant buffer,
* add it.
*/
if (pull_constant_loc[uniform] == -1) {
const gl_constant_value **values =
&stage_prog_data->param[uniform * 4];
pull_constant_loc[j] = stage_prog_data->nr_pull_params / 4;
pull_constant_loc[uniform] = stage_prog_data->nr_pull_params / 4;
assert(uniform < uniform_array_size);
for (int j = 0; j < uniform_size[uniform] * 4; j++) {
stage_prog_data->pull_param[stage_prog_data->nr_pull_params++]
= values[j];
}
}
/* Set up the annotation tracking for new generated instructions. */
base_ir = inst->ir;
current_annotation = inst->annotation;
dst_reg temp = dst_reg(this, glsl_type::vec4_type);
emit_pull_constant_load(block, inst, temp, inst->src[i],
pull_constant_loc[uniform]);
inst->src[i].file = temp.file;
inst->src[i].nr = temp.nr;
inst->src[i].reg_offset = temp.reg_offset;
inst->src[i].reladdr = NULL;
}
for (int i = 0; i < 4; i++) {
stage_prog_data->pull_param[stage_prog_data->nr_pull_params++]
= stage_prog_data->param[j * 4 + i];
}
} while (nested_reladdr);
}
/* Finally, we can walk through the instructions and lower MOV_INDIRECT
* instructions to actual uniform pulls.
*/
foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
/* We only care about MOV_INDIRECT of a uniform */
if (inst->opcode != SHADER_OPCODE_MOV_INDIRECT ||
inst->src[0].file != UNIFORM)
continue;
int uniform_nr = inst->src[0].nr + inst->src[0].reg_offset;
assert(inst->src[0].swizzle == BRW_SWIZZLE_NOOP);
emit_pull_constant_load(block, inst, inst->dst, inst->src[0],
pull_constant_loc[uniform_nr], inst->src[1]);
inst->remove(block);
}
/* Now there are no accesses of the UNIFORM file with a reladdr, so
* no need to track them as larger-than-vec4 objects. This will be
@ -1803,17 +1790,6 @@ vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
this->max_grf = devinfo->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
this->uniforms = 0;
/* Initialize uniform_array_size to at least 1 because pre-gen6 VS requires
* at least one. See setup_uniforms() in brw_vec4.cpp.
*/
this->uniform_array_size = 1;
if (prog_data) {
this->uniform_array_size =
MAX2(DIV_ROUND_UP(stage_prog_data->nr_params, 4), 1);
}
this->uniform_size = rzalloc_array(mem_ctx, int, this->uniform_array_size);
}
vec4_visitor::~vec4_visitor()

View file

@ -270,7 +270,6 @@ void
vec4_vs_visitor::setup_uniform_clipplane_values()
{
for (int i = 0; i < key->nr_userclip_plane_consts; ++i) {
assert(this->uniforms < uniform_array_size);
this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
this->userplane[i].type = BRW_REGISTER_TYPE_F;
for (int j = 0; j < 4; ++j) {