turnip: set shader key msaa field

Fixes per-sample interpolation.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4665>
This commit is contained in:
Jonathan Marek 2020-04-21 12:19:56 -04:00 committed by Marge Bot
parent 36e0d2f39b
commit 83b2f1d8cf

View file

@ -596,6 +596,7 @@ tu_shader_compile_options_init(
const VkGraphicsPipelineCreateInfo *pipeline_info)
{
bool has_gs = false;
bool msaa = false;
if (pipeline_info) {
for (uint32_t i = 0; i < pipeline_info->stageCount; i++) {
if (pipeline_info->pStages[i].stage == VK_SHADER_STAGE_GEOMETRY_BIT) {
@ -603,12 +604,17 @@ tu_shader_compile_options_init(
break;
}
}
if (!pipeline_info->pRasterizationState->rasterizerDiscardEnable &&
pipeline_info->pMultisampleState->rasterizationSamples > 1)
msaa = true;
}
*options = (struct tu_shader_compile_options) {
/* TODO: Populate the remaining fields of ir3_shader_key. */
.key = {
.has_gs = has_gs,
.msaa = msaa,
},
/* TODO: VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
* some optimizations need to happen otherwise shader might not compile