mesa: Add ARB_gpu_shader_int64 extension bits

This just adds the usual boilerplate in mesa core.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Dave Airlie 2016-06-09 06:34:17 +10:00 committed by Ian Romanick
parent 150f2fa789
commit 839ce21143
2 changed files with 2 additions and 0 deletions

View file

@ -74,6 +74,7 @@ EXT(ARB_get_program_binary , dummy_true
EXT(ARB_get_texture_sub_image , dummy_true , GLL, GLC, x , x , 2014)
EXT(ARB_gpu_shader5 , ARB_gpu_shader5 , x , GLC, x , x , 2010)
EXT(ARB_gpu_shader_fp64 , ARB_gpu_shader_fp64 , x , GLC, x , x , 2010)
EXT(ARB_gpu_shader_int64 , ARB_gpu_shader_int64 , x , GLC, x , x , 2015)
EXT(ARB_half_float_pixel , dummy_true , GLL, GLC, x , x , 2003)
EXT(ARB_half_float_vertex , ARB_half_float_vertex , GLL, GLC, x , x , 2008)
EXT(ARB_indirect_parameters , ARB_indirect_parameters , x , GLC, x , x , 2013)

View file

@ -3844,6 +3844,7 @@ struct gl_extensions
GLboolean ARB_explicit_uniform_location;
GLboolean ARB_gpu_shader5;
GLboolean ARB_gpu_shader_fp64;
GLboolean ARB_gpu_shader_int64;
GLboolean ARB_half_float_vertex;
GLboolean ARB_indirect_parameters;
GLboolean ARB_instanced_arrays;