mesa/es3.1: enable DRAW_INDIRECT_BUFFER_BINDING for gles3.1

(increases ES31-CTS.draw_indirect.basic.* passing tests)

v2: only expose DRAW_INDIRECT_BUFFER_BINDING for GL core + ES3.1

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Tapani Pälli 2015-05-06 13:43:54 +03:00
parent 56e9f3b493
commit 83624c141d
2 changed files with 18 additions and 2 deletions

View file

@ -138,6 +138,7 @@ enum value_extra {
EXTRA_API_GL_CORE,
EXTRA_API_ES2,
EXTRA_API_ES3,
EXTRA_API_ES31,
EXTRA_NEW_BUFFERS,
EXTRA_NEW_FRAG_CLAMP,
EXTRA_VALID_DRAW_BUFFER,
@ -348,6 +349,12 @@ static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
EXTRA_END
};
static const int extra_ARB_draw_indirect_es31[] = {
EXT(ARB_draw_indirect),
EXTRA_API_ES31,
EXTRA_END
};
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(EXT_texture_array);
EXTRA_EXT(NV_fog_distance);
@ -1078,6 +1085,11 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
if (_mesa_is_gles3(ctx))
api_found = GL_TRUE;
break;
case EXTRA_API_ES31:
api_check = GL_TRUE;
if (_mesa_is_gles31(ctx))
api_found = GL_TRUE;
break;
case EXTRA_API_GL:
api_check = GL_TRUE;
if (_mesa_is_desktop_gl(ctx))

View file

@ -409,6 +409,12 @@ descriptor=[
[ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
]},
# Enums in OpenGL Core profile and ES 3.1
{ "apis": ["GL_CORE", "GLES3"], "params": [
# GL_ARB_draw_indirect / GLES 3.1
[ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect_es31" ],
]},
# Remaining enums are only in OpenGL
{ "apis": ["GL", "GL_CORE"], "params": [
[ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],
@ -804,8 +810,6 @@ descriptor=[
{ "apis": ["GL_CORE"], "params": [
# GL_ARB_texture_buffer_range
[ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ],
# GL_ARB_draw_indirect
[ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
# GL_ARB_viewport_array
[ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],