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mesa: Use the profile instead of an extension bit to validate GL_TEXTURE_CUBE_MAP
The extension on which this depends will always be enabled in core profile, and the extension bit is about to be removed. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Fredrik Höglund <fredrik@kde.org> Cc: "10.6" <mesa-stable@lists.freedesktop.org>
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1 changed files with 10 additions and 3 deletions
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@ -2707,6 +2707,10 @@ check_texture_target(struct gl_context *ctx, GLenum target,
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/* We're being called by glFramebufferTextureLayer().
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* The only legal texture types for that function are 3D,
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* cube-map, and 1D/2D/cube-map array textures.
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*
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* We don't need to check for GL_ARB_texture_cube_map_array because the
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* application wouldn't have been able to create a texture with a
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* GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
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*/
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switch (target) {
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case GL_TEXTURE_3D:
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@ -2716,10 +2720,13 @@ check_texture_target(struct gl_context *ctx, GLenum target,
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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return true;
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case GL_TEXTURE_CUBE_MAP:
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/* This target is valid in TextureLayer when ARB_direct_state_access
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* or OpenGL 4.5 is supported.
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/* We don't need to check the extension (GL_ARB_direct_state_access) or
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* GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
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* enabled in core profile. This can be called from
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* _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
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* so we do have to check the profile.
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*/
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return ctx->Extensions.ARB_direct_state_access;
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return ctx->API == API_OPENGL_CORE;
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}
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_mesa_error(ctx, GL_INVALID_OPERATION,
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