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glsl: Eliminate out-of-bounds triop_vector_insert
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior.... Out-of-bounds writes may be discarded or overwrite
other variables of the active program."
Fixes crashes when dereferencing gl_ClipDistance and gl_TessLevel*, e.g:
int index = -1;
gl_ClipDistance[index] = -1;
When LowerCombinedClipCullDistance is true.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6363>
(cherry picked from commit e802bff69e)
This commit is contained in:
parent
b3510789c2
commit
831473e56e
2 changed files with 33 additions and 2 deletions
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@ -103,7 +103,7 @@
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"description": "glsl: Eliminate out-of-bounds triop_vector_insert",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": null
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},
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@ -32,7 +32,8 @@ namespace {
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class vector_insert_visitor : public ir_rvalue_visitor {
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public:
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vector_insert_visitor(bool lower_nonconstant_index)
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: progress(false), lower_nonconstant_index(lower_nonconstant_index)
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: progress(false), lower_nonconstant_index(lower_nonconstant_index),
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remove_assignment(false)
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{
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factory.instructions = &factory_instructions;
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}
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@ -43,11 +44,13 @@ public:
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}
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virtual void handle_rvalue(ir_rvalue **rv);
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virtual ir_visitor_status visit_leave(ir_assignment *expr);
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ir_factory factory;
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exec_list factory_instructions;
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bool progress;
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bool lower_nonconstant_index;
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bool remove_assignment;
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};
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} /* anonymous namespace */
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@ -68,6 +71,21 @@ vector_insert_visitor::handle_rvalue(ir_rvalue **rv)
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ir_constant *const idx =
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expr->operands[2]->constant_expression_value(factory.mem_ctx);
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if (idx != NULL) {
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unsigned index = idx->value.u[0];
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if (index >= expr->operands[0]->type->vector_elements) {
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/* Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
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*
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* In the subsections described above for array, vector, matrix and
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* structure accesses, any out-of-bounds access produced undefined
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* behavior.... Out-of-bounds writes may be discarded or overwrite
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* other variables of the active program.
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*/
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this->remove_assignment = true;
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this->progress = true;
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return;
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}
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/* Replace (vector_insert (vec) (scalar) (index)) with a dereference of
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* a new temporary. The new temporary gets assigned as
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*
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@ -136,6 +154,19 @@ vector_insert_visitor::handle_rvalue(ir_rvalue **rv)
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base_ir->insert_before(factory.instructions);
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}
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ir_visitor_status
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vector_insert_visitor::visit_leave(ir_assignment *ir)
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{
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ir_rvalue_visitor::visit_leave(ir);
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if (this->remove_assignment) {
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ir->remove();
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this->remove_assignment = false;
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}
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return visit_continue;
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}
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bool
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lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index)
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{
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