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i965/msaa: Fix centroid interpolation of unlit pixels.
From the Ivy Bridge PRM, Vol 2 Part 1 p280-281 (3DSTATE_WM:
Barycentric Interpolation Mode):
"Errata: When Centroid Barycentric mode is required, HW may
produce incorrect interpolation results when a 2X2 pixels have
unlit pixels."
To work around this problem, after doing centroid interpolation, we
replace the centroid-interpolated values for unlit pixels with
non-centroid-interpolated values (which are interpolated at pixel
centers). This produces correct rendering at the expense of a slight
increase in shader execution time.
I've conditioned the workaround with a runtime flag
(brw->needs_unlit_centroid_workaround) in the hopes that we won't need
it in future chip generations.
Fixes piglit tests "EXT_framebuffer_multisample/interpolation {2,4}
{centroid-deriv,centroid-deriv-disabled}". All MSAA interpolation
tests pass now.
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
parent
3f929efa28
commit
8313f44409
4 changed files with 39 additions and 4 deletions
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@ -296,6 +296,10 @@ brwCreateContext(int api,
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brw->has_negative_rhw_bug = true;
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}
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if (intel->gen <= 7) {
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brw->needs_unlit_centroid_workaround = true;
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}
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brw->prim_restart.in_progress = false;
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brw->prim_restart.enable_cut_index = false;
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@ -725,6 +725,15 @@ struct brw_context
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bool has_pln;
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bool precompile;
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/**
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* Some versions of Gen hardware don't do centroid interpolation correctly
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* on unlit pixels, causing incorrect values for derivatives near triangle
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* edges. Enabling this flag causes the fragment shader to use
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* non-centroid interpolation for unlit pixels, at the expense of two extra
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* fragment shader instructions.
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*/
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bool needs_unlit_centroid_workaround;
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struct {
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struct brw_state_flags dirty;
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} state;
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@ -506,6 +506,18 @@ fs_visitor::emit_general_interpolation(ir_variable *ir)
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struct brw_reg interp = interp_reg(location, k);
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emit_linterp(attr, fs_reg(interp), interpolation_mode,
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ir->centroid);
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if (brw->needs_unlit_centroid_workaround && ir->centroid) {
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/* Get the pixel/sample mask into f0 so that we know
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* which pixels are lit. Then, for each channel that is
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* unlit, replace the centroid data with non-centroid
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* data.
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*/
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emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS, attr);
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fs_inst *inst = emit_linterp(attr, fs_reg(interp),
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interpolation_mode, false);
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inst->predicated = true;
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inst->predicate_inverse = true;
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}
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if (intel->gen < 6) {
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emit(BRW_OPCODE_MUL, attr, attr, this->pixel_w);
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}
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@ -130,7 +130,8 @@ brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
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* (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
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*/
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static unsigned
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brw_compute_barycentric_interp_modes(bool shade_model_flat,
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brw_compute_barycentric_interp_modes(struct brw_context *brw,
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bool shade_model_flat,
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const struct gl_fragment_program *fprog)
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{
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unsigned barycentric_interp_modes = 0;
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@ -154,11 +155,18 @@ brw_compute_barycentric_interp_modes(bool shade_model_flat,
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if (attr == FRAG_ATTRIB_WPOS || attr == FRAG_ATTRIB_FACE)
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continue;
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/* Determine the set (or sets) of barycentric coordinates needed to
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* interpolate this variable. Note that when
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* brw->needs_unlit_centroid_workaround is set, centroid interpolation
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* uses PIXEL interpolation for unlit pixels and CENTROID interpolation
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* for lit pixels, so we need both sets of barycentric coordinates.
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*/
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if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
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if (is_centroid) {
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barycentric_interp_modes |=
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1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
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} else {
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}
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if (!is_centroid || brw->needs_unlit_centroid_workaround) {
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barycentric_interp_modes |=
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1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
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}
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@ -168,7 +176,8 @@ brw_compute_barycentric_interp_modes(bool shade_model_flat,
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if (is_centroid) {
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barycentric_interp_modes |=
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1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
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} else {
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}
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if (!is_centroid || brw->needs_unlit_centroid_workaround) {
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barycentric_interp_modes |=
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1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
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}
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@ -289,7 +298,8 @@ bool do_wm_prog(struct brw_context *brw,
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brw_init_compile(brw, &c->func, c);
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c->prog_data.barycentric_interp_modes =
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brw_compute_barycentric_interp_modes(c->key.flat_shade, &fp->program);
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brw_compute_barycentric_interp_modes(brw, c->key.flat_shade,
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&fp->program);
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if (prog && prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
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if (!brw_wm_fs_emit(brw, c, prog))
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