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i965/fs: Enable rounding mode on f2f16 ops
By default we don't set the rounding mode. We only set
round-to-near-even or round-to-zero mode if explicitly set from nir.
v2: Use a single SHADER_OPCODE_RND_MODE opcode taking an immediate
with the rounding mode (Curro)
v3: Use new helper brw_rnd_mode_from_nir_op (Jason Ekstrand)
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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1 changed files with 18 additions and 0 deletions
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@ -621,6 +621,18 @@ emit_find_msb_using_lzd(const fs_builder &bld,
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inst->src[0].negate = true;
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}
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static brw_rnd_mode
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brw_rnd_mode_from_nir_op (const nir_op op) {
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switch (op) {
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case nir_op_f2f16_rtz:
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return BRW_RND_MODE_RTZ;
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case nir_op_f2f16_rtne:
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return BRW_RND_MODE_RTNE;
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default:
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unreachable("Operation doesn't support rounding mode");
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}
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}
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void
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fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr)
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{
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@ -724,6 +736,12 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr)
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inst->saturate = instr->dest.saturate;
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break;
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case nir_op_f2f16_rtne:
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case nir_op_f2f16_rtz:
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bld.emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(),
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brw_imm_d(brw_rnd_mode_from_nir_op(instr->op)));
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/* fallthrough */
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/* In theory, it would be better to use BRW_OPCODE_F32TO16. Depending
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* on the HW gen, it is a special hw opcode or just a MOV, and
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* brw_F32TO16 (at brw_eu_emit) would do the work to chose.
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