r300g: code cleanups

Some random stuff I had here.

1) Fixed some misleading comments.
2) Removed fake_npot, since it's redundant.
3) lower_texture_rect -> scale_texcoords
4) Reordered and reindented some TEX transform code.
This commit is contained in:
Marek Olšák 2010-09-28 02:20:26 +02:00
parent 94d44c33c0
commit 82f8e43bfa
3 changed files with 151 additions and 175 deletions

View file

@ -150,12 +150,16 @@ static void get_external_state(
unsigned char *swizzle;
for (i = 0; i < texstate->sampler_state_count; i++) {
struct r300_sampler_state* s = texstate->sampler_states[i];
struct r300_sampler_state *s = texstate->sampler_states[i];
struct r300_sampler_view *v = texstate->sampler_views[i];
struct r300_texture *t;
if (!s) {
if (!s || !v) {
continue;
}
t = r300_texture(texstate->sampler_views[i]->base.texture);
if (s->state.compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
state->unit[i].compare_mode_enabled = 1;
@ -176,34 +180,25 @@ static void get_external_state(
state->unit[i].non_normalized_coords = !s->state.normalized_coords;
if (texstate->sampler_views[i]) {
struct r300_texture *t;
t = (struct r300_texture*)texstate->sampler_views[i]->base.texture;
/* XXX this should probably take into account STR, not just S. */
if (t->desc.is_npot) {
switch (s->state.wrap_s) {
case PIPE_TEX_WRAP_REPEAT:
state->unit[i].wrap_mode = RC_WRAP_REPEAT;
break;
/* XXX this should probably take into account STR, not just S. */
if (t->desc.is_npot) {
switch (s->state.wrap_s) {
case PIPE_TEX_WRAP_REPEAT:
state->unit[i].wrap_mode = RC_WRAP_REPEAT;
state->unit[i].fake_npot = TRUE;
break;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
state->unit[i].wrap_mode = RC_WRAP_MIRRORED_REPEAT;
break;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
state->unit[i].wrap_mode = RC_WRAP_MIRRORED_REPEAT;
state->unit[i].fake_npot = TRUE;
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
state->unit[i].wrap_mode = RC_WRAP_MIRRORED_CLAMP;
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
state->unit[i].wrap_mode = RC_WRAP_MIRRORED_CLAMP;
state->unit[i].fake_npot = TRUE;
break;
default:
state->unit[i].wrap_mode = RC_WRAP_NONE;
break;
}
default:
state->unit[i].wrap_mode = RC_WRAP_NONE;
}
}
}

View file

@ -126,11 +126,7 @@ struct r300_fragment_program_external_state {
struct {
/**
* If the sampler is used as a shadow sampler,
* this field is:
* 0 - GL_LUMINANCE
* 1 - GL_INTENSITY
* 2 - GL_ALPHA
* depending on the depth texture mode.
* this field contains swizzle depending on the depth texture mode.
*/
unsigned depth_texture_swizzle:12;
@ -150,13 +146,9 @@ struct r300_fragment_program_external_state {
unsigned compare_mode_enabled : 1;
/**
* If the sampler needs to fake NPOT, this field is set.
*/
unsigned fake_npot : 1;
/**
* If the sampler will recieve non-normalized coords,
* this field is set.
* If the sampler will receive non-normalized coords,
* this field is set. The scaling factor is given by
* RC_STATE_R300_TEXRECT_FACTOR.
*/
unsigned non_normalized_coords : 1;

View file

@ -1,5 +1,6 @@
/*
* Copyright (C) 2010 Corbin Simpson
* Copyright (C) 2010 Marek Olšák <maraeo@gmail.com>
*
* All Rights Reserved.
*
@ -46,31 +47,28 @@ static struct rc_src_register shadow_ambient(struct r300_fragment_program_compil
return reg;
}
static void lower_texture_rect(struct r300_fragment_program_compiler *compiler,
struct rc_instruction *inst)
static void scale_texcoords(struct r300_fragment_program_compiler *compiler,
struct rc_instruction *inst,
unsigned state_constant)
{
struct rc_instruction *inst_rect;
struct rc_instruction *inst_mov;
unsigned temp = rc_find_free_temporary(&compiler->Base);
if (inst->U.I.TexSrcTarget == RC_TEXTURE_RECT ||
compiler->state.unit[inst->U.I.TexSrcUnit].non_normalized_coords) {
inst_rect = rc_insert_new_instruction(&compiler->Base, inst->Prev);
inst_mov = rc_insert_new_instruction(&compiler->Base, inst->Prev);
inst_rect->U.I.Opcode = RC_OPCODE_MUL;
inst_rect->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_rect->U.I.DstReg.Index = temp;
inst_rect->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_rect->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
inst_rect->U.I.SrcReg[1].Index =
rc_constants_add_state(&compiler->Base.Program.Constants,
RC_STATE_R300_TEXRECT_FACTOR, inst->U.I.TexSrcUnit);
inst_mov->U.I.Opcode = RC_OPCODE_MUL;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = temp;
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mov->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
inst_mov->U.I.SrcReg[1].Index =
rc_constants_add_state(&compiler->Base.Program.Constants,
state_constant, inst->U.I.TexSrcUnit);
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = temp;
inst->U.I.TexSrcTarget = RC_TEXTURE_2D;
}
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = temp;
}
/**
@ -88,6 +86,9 @@ int radeonTransformTEX(
{
struct r300_fragment_program_compiler *compiler =
(struct r300_fragment_program_compiler*)data;
rc_wrap_mode wrapmode = compiler->state.unit[inst->U.I.TexSrcUnit].wrap_mode;
int is_rect = inst->U.I.TexSrcTarget == RC_TEXTURE_RECT ||
compiler->state.unit[inst->U.I.TexSrcUnit].non_normalized_coords;
if (inst->U.I.Opcode != RC_OPCODE_TEX &&
inst->U.I.Opcode != RC_OPCODE_TXB &&
@ -141,6 +142,7 @@ int radeonTransformTEX(
inst_rcp->U.I.DstReg.Index = tmp_recip_w;
inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
/* XXX do not take W, instead, see which channel is mapped to W. */
inst_rcp->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW;
}
@ -206,11 +208,15 @@ int radeonTransformTEX(
}
}
/* Texture wrap modes don't work on NPOT textures or texrects.
*
* The game plan is simple. We have two flags, fake_npot and
* non_normalized_coords, as well as a tex target. The RECT tex target
* will make the emitted code use non-scaled texcoords.
/* R300 cannot sample from rectangles and the wrap mode fallback needs
* normalized coordinates anyway. */
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
is_rect && (!c->is_r500 || wrapmode != RC_WRAP_NONE)) {
scale_texcoords(compiler, inst, RC_STATE_R300_TEXRECT_FACTOR);
inst->U.I.TexSrcTarget = RC_TEXTURE_2D;
}
/* Texture wrap modes don't work on NPOT textures.
*
* Non-wrapped/clamped texcoords with NPOT are free in HW. Repeat and
* mirroring are not. If we need to repeat, we do:
@ -235,128 +241,111 @@ int radeonTransformTEX(
* ~ C & M. ;)
*/
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
(inst->U.I.TexSrcTarget == RC_TEXTURE_RECT ||
compiler->state.unit[inst->U.I.TexSrcUnit].fake_npot ||
compiler->state.unit[inst->U.I.TexSrcUnit].non_normalized_coords)) {
rc_wrap_mode wrapmode = compiler->state.unit[inst->U.I.TexSrcUnit].wrap_mode;
wrapmode != RC_WRAP_NONE) {
struct rc_instruction *inst_mov;
unsigned temp = rc_find_free_temporary(c);
/* R300 cannot sample from rectangles. */
if (!c->is_r500) {
lower_texture_rect(compiler, inst);
}
if (wrapmode == RC_WRAP_REPEAT) {
/* Both instructions will be paired up. */
struct rc_instruction *inst_frc = rc_insert_new_instruction(c, inst->Prev);
if (compiler->state.unit[inst->U.I.TexSrcUnit].fake_npot &&
wrapmode != RC_WRAP_NONE) {
inst_frc->U.I.Opcode = RC_OPCODE_FRC;
inst_frc->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_frc->U.I.DstReg.Index = temp;
inst_frc->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_frc->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
} else if (wrapmode == RC_WRAP_MIRRORED_REPEAT) {
/*
* Function:
* f(v) = 1 - abs(frac(v * 0.5) * 2 - 1)
*
* Code:
* MUL temp, src0, 0.5
* FRC temp, temp
* MAD temp, temp, 2, -1
* ADD temp, 1, -abs(temp)
*/
struct rc_instruction *inst_mul, *inst_frc, *inst_mad, *inst_add;
unsigned two, two_swizzle;
inst_mul = rc_insert_new_instruction(c, inst->Prev);
inst_mul->U.I.Opcode = RC_OPCODE_MUL;
inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mul->U.I.DstReg.Index = temp;
inst_mul->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_HHHH;
inst_frc = rc_insert_new_instruction(c, inst->Prev);
inst_frc->U.I.Opcode = RC_OPCODE_FRC;
inst_frc->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_frc->U.I.DstReg.Index = temp;
inst_frc->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_frc->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_frc->U.I.SrcReg[0].Index = temp;
inst_frc->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_XYZ0;
two = rc_constants_add_immediate_scalar(&c->Program.Constants, 2, &two_swizzle);
inst_mad = rc_insert_new_instruction(c, inst->Prev);
inst_mad->U.I.Opcode = RC_OPCODE_MAD;
inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mad->U.I.DstReg.Index = temp;
inst_mad->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_mad->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_mad->U.I.SrcReg[0].Index = temp;
inst_mad->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_XYZ0;
inst_mad->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
inst_mad->U.I.SrcReg[1].Index = two;
inst_mad->U.I.SrcReg[1].Swizzle = two_swizzle;
inst_mad->U.I.SrcReg[2].Swizzle = RC_SWIZZLE_1111;
inst_mad->U.I.SrcReg[2].Negate = RC_MASK_XYZ;
inst_add = rc_insert_new_instruction(c, inst->Prev);
inst_add->U.I.Opcode = RC_OPCODE_ADD;
inst_add->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_add->U.I.DstReg.Index = temp;
inst_add->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_add->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_1111;
inst_add->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
inst_add->U.I.SrcReg[1].Index = temp;
inst_add->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_XYZ0;
inst_add->U.I.SrcReg[1].Abs = 1;
inst_add->U.I.SrcReg[1].Negate = RC_MASK_XYZ;
} else if (wrapmode == RC_WRAP_MIRRORED_CLAMP) {
/*
* Mirrored clamp modes are bloody simple, we just use abs
* to mirror [0, 1] into [-1, 0]. This works for
* all modes i.e. CLAMP, CLAMP_TO_EDGE, and CLAMP_TO_BORDER.
*/
struct rc_instruction *inst_mov;
unsigned temp = rc_find_free_temporary(c);
/* For NPOT fallback, we need normalized coordinates anyway. */
if (c->is_r500) {
lower_texture_rect(compiler, inst);
}
if (wrapmode == RC_WRAP_REPEAT) {
/* Both instructions will be paired up. */
struct rc_instruction *inst_frc = rc_insert_new_instruction(c, inst->Prev);
inst_frc->U.I.Opcode = RC_OPCODE_FRC;
inst_frc->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_frc->U.I.DstReg.Index = temp;
inst_frc->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_frc->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
} else if (wrapmode == RC_WRAP_MIRRORED_REPEAT) {
/*
* Function:
* f(v) = 1 - abs(frac(v * 0.5) * 2 - 1)
*
* Code:
* MUL temp, src0, 0.5
* FRC temp, temp
* MAD temp, temp, 2, -1
* ADD temp, 1, -abs(temp)
*/
struct rc_instruction *inst_mul, *inst_frc, *inst_mad, *inst_add;
unsigned two, two_swizzle;
inst_mul = rc_insert_new_instruction(c, inst->Prev);
inst_mul->U.I.Opcode = RC_OPCODE_MUL;
inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mul->U.I.DstReg.Index = temp;
inst_mul->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_HHHH;
inst_frc = rc_insert_new_instruction(c, inst->Prev);
inst_frc->U.I.Opcode = RC_OPCODE_FRC;
inst_frc->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_frc->U.I.DstReg.Index = temp;
inst_frc->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_frc->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_frc->U.I.SrcReg[0].Index = temp;
inst_frc->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_XYZ0;
two = rc_constants_add_immediate_scalar(&c->Program.Constants, 2, &two_swizzle);
inst_mad = rc_insert_new_instruction(c, inst->Prev);
inst_mad->U.I.Opcode = RC_OPCODE_MAD;
inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mad->U.I.DstReg.Index = temp;
inst_mad->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_mad->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_mad->U.I.SrcReg[0].Index = temp;
inst_mad->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_XYZ0;
inst_mad->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
inst_mad->U.I.SrcReg[1].Index = two;
inst_mad->U.I.SrcReg[1].Swizzle = two_swizzle;
inst_mad->U.I.SrcReg[2].Swizzle = RC_SWIZZLE_1111;
inst_mad->U.I.SrcReg[2].Negate = RC_MASK_XYZ;
inst_add = rc_insert_new_instruction(c, inst->Prev);
inst_add->U.I.Opcode = RC_OPCODE_ADD;
inst_add->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_add->U.I.DstReg.Index = temp;
inst_add->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_add->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_1111;
inst_add->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
inst_add->U.I.SrcReg[1].Index = temp;
inst_add->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_XYZ0;
inst_add->U.I.SrcReg[1].Abs = 1;
inst_add->U.I.SrcReg[1].Negate = RC_MASK_XYZ;
} else if (wrapmode == RC_WRAP_MIRRORED_CLAMP) {
/*
* Mirrored clamp modes are bloody simple, we just use abs
* to mirror [0, 1] into [-1, 0]. This works for
* all modes i.e. CLAMP, CLAMP_TO_EDGE, and CLAMP_TO_BORDER.
*/
struct rc_instruction *inst_mov;
inst_mov = rc_insert_new_instruction(c, inst->Prev);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = temp;
inst_mov->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mov->U.I.SrcReg[0].Abs = 1;
}
/* Preserve W for TXP/TXB. */
inst_mov = rc_insert_new_instruction(c, inst->Prev);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = temp;
inst_mov->U.I.DstReg.WriteMask = RC_MASK_W;
inst_mov->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = temp;
inst_mov->U.I.SrcReg[0].Abs = 1;
}
/* Preserve W for TXP/TXB. */
inst_mov = rc_insert_new_instruction(c, inst->Prev);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = temp;
inst_mov->U.I.DstReg.WriteMask = RC_MASK_W;
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = temp;
}
/* Cannot write texture to output registers (all chips) or with masks (non-r500) */