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llvmpipe: correct binning maths for iterating over whole tiles
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parent
8599969582
commit
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2 changed files with 12 additions and 7 deletions
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@ -192,6 +192,7 @@ void lp_rast_load_zstencil( struct lp_rasterizer *rast,
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void lp_rast_shade_tile( struct lp_rasterizer *rast,
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const union lp_rast_cmd_arg arg )
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{
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#if 0
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const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
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const unsigned masks[4] = {~0, ~0, ~0, ~0};
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unsigned x, y;
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@ -203,6 +204,10 @@ void lp_rast_shade_tile( struct lp_rasterizer *rast,
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for (y = 0; y < TILE_SIZE; y += 2)
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for (x = 0; x < TILE_SIZE; x += 8)
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lp_rast_shade_quads( rast, inputs, x, y, masks);
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#else
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RAST_DEBUG("%s\n", __FUNCTION__);
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memset(rast->tile.color, 0x80, TILE_SIZE * TILE_SIZE * 4);
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#endif
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}
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@ -357,13 +357,13 @@ do_triangle_ccw(struct setup_context *setup,
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c2 = tri->c2 + tri->dx23 * miny - tri->dy23 * minx;
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c3 = tri->c3 + tri->dx31 * miny - tri->dy31 * minx;
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minx /= TILESIZE;
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miny /= TILESIZE;
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maxx /= TILESIZE;
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maxy /= TILESIZE;
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/* Convert to tile coordinates:
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*/
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minx /= TILESIZE;
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maxx /= TILESIZE;
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miny /= TILESIZE;
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maxy /= TILESIZE;
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if (miny == maxy && minx == maxx)
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{
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/* Triangle is contained in a single tile:
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@ -399,13 +399,13 @@ do_triangle_ccw(struct setup_context *setup,
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* Trivially accept or reject blocks, else jump to per-pixel
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* examination above.
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*/
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for (y = miny; y < maxy; y++)
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for (y = miny; y <= maxy; y++)
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{
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float cx1 = c1;
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float cx2 = c2;
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float cx3 = c3;
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for (x = minx; x < maxx; x++)
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for (x = minx; x <= maxx; x++)
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{
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if (cx1 + eo1 < 0 ||
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cx2 + eo2 < 0 ||
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