progs/tests: Make texcompress2 get texture

This commit is contained in:
Jakob Bornecrantz 2009-04-15 23:36:22 +02:00
parent 5a118d4650
commit 82e92eeab0

View file

@ -51,7 +51,6 @@ TestSubTex(void)
GLboolean all = 0*GL_TRUE;
GLubyte *buffer;
GLint size, fmt;
int i;
glGetTexLevelParameteriv(Target, 0,
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &size);
@ -82,6 +81,23 @@ TestSubTex(void)
}
static void
TestGetTex(void)
{
GLubyte *buffer;
buffer = (GLubyte *) malloc(3 * ImgWidth * ImgHeight);
glGetTexImage(GL_TEXTURE_2D,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
buffer);
free(buffer);
}
static void
LoadCompressedImage(const char *file)
{
@ -146,7 +162,10 @@ LoadCompressedImage(const char *file)
glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter);
TestSubTex();
if (0)
TestSubTex();
else
TestGetTex();
}