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mesa: move variable declaration out of loop to fix MSVC build
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1 changed files with 2 additions and 1 deletions
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@ -278,7 +278,8 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
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struct gl_shader_program *shProg)
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{
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if (shProg->UniformStorage) {
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for (unsigned i = 0; i < shProg->NumUserUniformStorage; ++i)
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unsigned i;
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for (i = 0; i < shProg->NumUserUniformStorage; ++i)
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_mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
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ralloc_free(shProg->UniformStorage);
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shProg->NumUserUniformStorage = 0;
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