mesa: move variable declaration out of loop to fix MSVC build

This commit is contained in:
Brian Paul 2012-06-12 16:31:33 -06:00
parent a74c4fb89d
commit 82ce93a8fd

View file

@ -278,7 +278,8 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
if (shProg->UniformStorage) {
for (unsigned i = 0; i < shProg->NumUserUniformStorage; ++i)
unsigned i;
for (i = 0; i < shProg->NumUserUniformStorage; ++i)
_mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
ralloc_free(shProg->UniformStorage);
shProg->NumUserUniformStorage = 0;