mesa: remove stray bits of GL_EXT_cull_vertex

GL_EXT_cull_vertex was removed back in 2010 in commit 02984e3536
but these bits still lingered.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2014-02-04 10:38:59 -07:00
parent 7f5740899f
commit 82c0914266
2 changed files with 1 additions and 15 deletions

View file

@ -606,16 +606,8 @@ calculate_model_project_matrix( struct gl_context *ctx )
*/
void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
{
if (new_state & _NEW_MODELVIEW) {
if (new_state & _NEW_MODELVIEW)
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
/* Bring cull position up to date.
*/
TRANSFORM_POINT3( ctx->Transform.CullObjPos,
ctx->ModelviewMatrixStack.Top->inv,
ctx->Transform.CullEyePos );
}
if (new_state & _NEW_PROJECTION)
update_projection( ctx );
@ -762,9 +754,6 @@ void _mesa_init_transform( struct gl_context *ctx )
ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
}
ctx->Transform.ClipPlanesEnabled = 0;
ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
}

View file

@ -1423,9 +1423,6 @@ struct gl_transform_attrib
GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
GLfloat CullEyePos[4];
GLfloat CullObjPos[4];
};