glx: Alphabetize source lists.

And remove absurd tab-space-space indentation.
This commit is contained in:
Matt Turner 2014-12-06 22:51:13 -08:00
parent 4f90f341a7
commit 82b7da3de7

View file

@ -54,58 +54,58 @@ lib_LTLIBRARIES = lib@GL_LIB@.la
noinst_LTLIBRARIES = libglx.la
libglx_la_SOURCES = \
clientattrib.c \
clientinfo.c \
compsize.c \
create_context.c \
eval.c \
glxconfig.c \
glxcmds.c \
glxcurrent.c \
glx_error.c \
glxext.c \
glxextensions.c \
indirect_glx.c \
indirect.c \
indirect_init.c \
indirect_size.c \
indirect_window_pos.c \
indirect_texture_compression.c \
indirect_transpose_matrix.c \
indirect_vertex_array.c \
indirect_vertex_program.c \
pixel.c \
pixelstore.c \
query_renderer.c \
render2.c \
renderpix.c \
single2.c \
singlepix.c \
vertarr.c \
glx_pbuffer.c \
glx_query.c \
glxhash.c
clientattrib.c \
clientinfo.c \
compsize.c \
create_context.c \
eval.c \
glxcmds.c \
glxconfig.c \
glxcurrent.c \
glx_error.c \
glxext.c \
glxextensions.c \
glxhash.c \
glx_pbuffer.c \
glx_query.c \
indirect.c \
indirect_glx.c \
indirect_init.c \
indirect_size.c \
indirect_texture_compression.c \
indirect_transpose_matrix.c \
indirect_vertex_array.c \
indirect_vertex_program.c \
indirect_window_pos.c \
pixel.c \
pixelstore.c \
query_renderer.c \
render2.c \
renderpix.c \
single2.c \
singlepix.c \
vertarr.c
libglx_la_LIBADD = $(top_builddir)/src/loader/libloader.la
if HAVE_DRISW
libglx_la_SOURCES += \
drisw_glx.c
drisw_glx.c
endif
if HAVE_DRICOMMON
libglx_la_SOURCES += \
xfont.c \
dri_common.c \
dri_common_query_renderer.c
dri_common.c \
dri_common_query_renderer.c \
xfont.c
endif
if HAVE_DRI2
libglx_la_SOURCES += \
dri_glx.c \
XF86dri.c \
dri2_glx.c \
dri2.c
dri2.c \
dri2_glx.c \
dri_glx.c \
XF86dri.c
endif
if HAVE_DRI3
@ -115,7 +115,7 @@ endif
if HAVE_APPLEDRI
libglx_la_SOURCES += \
applegl_glx.c
applegl_glx.c
SUBDIRS += apple
libglx_la_LIBADD += $(builddir)/apple/libappleglx.la