minor improvements

This commit is contained in:
Brian Paul 2005-09-30 03:01:11 +00:00
parent f493a04be0
commit 82b29819a9
3 changed files with 10 additions and 10 deletions

View file

@ -1213,7 +1213,7 @@ _swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT);
if (y < 0 || y >= (GLint) rb->Height ||
x + (GLint) n <= 0 || x >= (GLint) rb->Width) {
x + n <= 0 || x >= (GLint) rb->Width) {
/* span is completely outside framebuffer */
_mesa_bzero(depth, n * sizeof(GLfloat));
return;

View file

@ -834,6 +834,8 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
const GLboolean scaleOrBias =
ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
const GLuint stencilType = (STENCIL_BITS == 8) ?
@ -865,8 +867,7 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
GL_DEPTH_STENCIL_EXT, type, i, 0);
if (ctx->Depth.Mask) {
if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F
&& depthRb->DepthBits == 24) {
if (!scaleOrBias && depthRb->DepthBits == 24) {
/* fast path 24-bit zbuffer */
GLuint zValues[MAX_WIDTH];
GLint j;
@ -880,8 +881,7 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
else
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL);
}
else if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F
&& depthRb->DepthBits == 16) {
else if (!scaleOrBias && depthRb->DepthBits == 16) {
/* fast path 16-bit zbuffer */
GLushort zValues[MAX_WIDTH];
GLint j;

View file

@ -415,6 +415,8 @@ read_depth_stencil_pixels(GLcontext *ctx,
GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
const GLboolean scaleOrBias =
ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
struct gl_renderbuffer *depthRb, *stencilRb;
GLint i;
@ -434,9 +436,7 @@ read_depth_stencil_pixels(GLcontext *ctx,
GL_DEPTH_STENCIL_EXT, type, i, 0);
/* get depth values */
if (ctx->Pixel.DepthScale == 1.0
&& ctx->Pixel.DepthBias == 0.0
&& depthRb->DepthBits == 24) {
if (!scaleOrBias && depthRb->DepthBits == 24) {
/* ideal case */
ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
/* note, we've already been clipped */
@ -447,12 +447,12 @@ read_depth_stencil_pixels(GLcontext *ctx,
GLfloat depthVals[MAX_WIDTH];
_swrast_read_depth_span_float(ctx, depthRb, width, x, y + i,
depthVals);
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
if (scaleOrBias) {
_mesa_scale_and_bias_depth(ctx, width, depthVals);
}
/* convert to 24-bit GLuints */
for (j = 0; j < width; j++) {
zVals[j] = FLOAT_TO_UINT(depthVals[j]) >> 8;
zVals[j] = (GLuint) (depthVals[j] * (GLfloat) 0xffffff);
}
}