zink: move separate shader dsl creation to compiler function

no functional changes, just reordering

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22612>
This commit is contained in:
Mike Blumenkrantz 2023-03-31 16:04:31 -04:00 committed by Marge Bot
parent 7f7b229c89
commit 82abbe19c9
2 changed files with 1 additions and 1 deletions

View file

@ -3657,6 +3657,7 @@ zink_shader_compile_separate(struct zink_screen *screen, struct zink_shader *zs)
}
}
optimize_nir(nir, zs);
zink_descriptor_shader_init(screen, zs);
struct zink_shader_object obj = compile_module(screen, zs, nir);
ralloc_free(nir);
return obj;

View file

@ -2056,7 +2056,6 @@ precompile_separate_shader_job(void *data, void *gdata, int thread_index)
struct zink_shader *zs = data;
zs->precompile.obj = zink_shader_compile_separate(screen, zs);
zink_descriptor_shader_init(screen, zs);
VkShaderModule mods[ZINK_GFX_SHADER_COUNT] = {0};
mods[zs->info.stage] = zs->precompile.obj.mod;
zs->precompile.gpl = zink_create_gfx_pipeline_separate(screen, mods, zs->precompile.layout);