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zink: move separate shader dsl creation to compiler function
no functional changes, just reordering Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22612>
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2 changed files with 1 additions and 1 deletions
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@ -3657,6 +3657,7 @@ zink_shader_compile_separate(struct zink_screen *screen, struct zink_shader *zs)
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}
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}
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optimize_nir(nir, zs);
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zink_descriptor_shader_init(screen, zs);
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struct zink_shader_object obj = compile_module(screen, zs, nir);
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ralloc_free(nir);
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return obj;
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@ -2056,7 +2056,6 @@ precompile_separate_shader_job(void *data, void *gdata, int thread_index)
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struct zink_shader *zs = data;
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zs->precompile.obj = zink_shader_compile_separate(screen, zs);
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zink_descriptor_shader_init(screen, zs);
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VkShaderModule mods[ZINK_GFX_SHADER_COUNT] = {0};
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mods[zs->info.stage] = zs->precompile.obj.mod;
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zs->precompile.gpl = zink_create_gfx_pipeline_separate(screen, mods, zs->precompile.layout);
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