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st/mesa: don't use cso_context to restore VBs, sampler views for glDrawPixels
These cso_context capabilities will be removed. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8180>
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1 changed files with 6 additions and 4 deletions
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@ -745,6 +745,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
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GLboolean write_depth, GLboolean write_stencil)
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{
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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struct cso_context *cso = st->cso_context;
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const unsigned fb_width = _mesa_geometric_width(ctx->DrawBuffer);
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const unsigned fb_height = _mesa_geometric_height(ctx->DrawBuffer);
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@ -767,10 +768,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
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cso_state_mask = (CSO_BIT_RASTERIZER |
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CSO_BIT_VIEWPORT |
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CSO_BIT_FRAGMENT_SAMPLERS |
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CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
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CSO_BIT_STREAM_OUTPUTS |
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CSO_BIT_VERTEX_ELEMENTS |
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CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
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CSO_BITS_ALL_SHADERS);
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if (write_stencil) {
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cso_state_mask |= (CSO_BIT_DEPTH_STENCIL_ALPHA |
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@ -882,10 +881,10 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
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sampler_views[fpv->drawpix_sampler] = sv[0];
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if (sv[1])
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sampler_views[fpv->pixelmap_sampler] = sv[1];
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cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, sampler_views);
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} else {
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/* drawing a depth/stencil image */
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cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_sampler_view, sv);
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}
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/* viewport state: viewport matching window dims */
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@ -933,6 +932,9 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
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/* restore state */
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cso_restore_state(cso);
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st->dirty |= ST_NEW_VERTEX_ARRAYS |
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ST_NEW_FS_SAMPLER_VIEWS;
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}
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