mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITS

This commit is contained in:
Brian Paul 2010-02-03 13:21:42 -07:00
parent a32e7c487c
commit 82a2d3564a

View file

@ -266,7 +266,7 @@ _mesa_init_point(GLcontext *ctx)
ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) {
ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
}
}