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radv: return the correct pitch for linear mipmaps on GFX10
On GFX9, the pitch of a level is always the pitch of the entire image but not on GFX10. This fixes graphics glithes with Halo - The Master Chief Collection. Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2188 CC: <mesa-stable@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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3 changed files with 6 additions and 2 deletions
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@ -1062,8 +1062,10 @@ static int gfx9_compute_miptree(ADDR_HANDLE addrlib,
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surf->surf_alignment = out.baseAlign;
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surf->surf_alignment = out.baseAlign;
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if (in->swizzleMode == ADDR_SW_LINEAR) {
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if (in->swizzleMode == ADDR_SW_LINEAR) {
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for (unsigned i = 0; i < in->numMipLevels; i++)
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for (unsigned i = 0; i < in->numMipLevels; i++) {
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surf->u.gfx9.offset[i] = mip_info[i].offset;
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surf->u.gfx9.offset[i] = mip_info[i].offset;
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surf->u.gfx9.pitch[i] = mip_info[i].pitch;
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}
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}
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}
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if (in->flags.depth) {
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if (in->flags.depth) {
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@ -154,6 +154,8 @@ struct gfx9_surf_layout {
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uint64_t surf_slice_size;
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uint64_t surf_slice_size;
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/* Mipmap level offset within the slice in bytes. Only valid for LINEAR. */
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/* Mipmap level offset within the slice in bytes. Only valid for LINEAR. */
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uint32_t offset[RADEON_SURF_MAX_LEVELS];
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uint32_t offset[RADEON_SURF_MAX_LEVELS];
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/* Mipmap level pitch in elements. Only valid for LINEAR. */
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uint32_t pitch[RADEON_SURF_MAX_LEVELS];
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uint64_t stencil_offset; /* separate stencil */
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uint64_t stencil_offset; /* separate stencil */
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@ -1889,7 +1889,7 @@ void radv_GetImageSubresourceLayout(
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pLayout->rowPitch = surface->u.gfx9.surf_pitch * surface->bpe / 3;
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pLayout->rowPitch = surface->u.gfx9.surf_pitch * surface->bpe / 3;
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} else {
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} else {
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assert(util_is_power_of_two_nonzero(surface->bpe));
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assert(util_is_power_of_two_nonzero(surface->bpe));
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pLayout->rowPitch = surface->u.gfx9.surf_pitch * surface->bpe;
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pLayout->rowPitch = surface->u.gfx9.pitch[level] * surface->bpe;
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}
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}
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pLayout->arrayPitch = surface->u.gfx9.surf_slice_size;
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pLayout->arrayPitch = surface->u.gfx9.surf_slice_size;
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