freedreno/a3xx: enable sampling from integer textures

We need to produce a u32 destination type on integer sampling
instructions, so keep that in a shader key set based on the
currently-bound textures.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2014-11-29 19:24:35 -05:00
parent 8e336ef55b
commit 82104c19f3
5 changed files with 55 additions and 5 deletions

View file

@ -105,6 +105,9 @@ struct fd3_context {
*/
unsigned fsaturate_s, fsaturate_t, fsaturate_r;
/* bitmask of integer texture samplers */
uint16_t vinteger_s, finteger_s;
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()

View file

@ -88,12 +88,14 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
if (last_key->has_per_samp || key->has_per_samp) {
if ((last_key->vsaturate_s != key->vsaturate_s) ||
(last_key->vsaturate_t != key->vsaturate_t) ||
(last_key->vsaturate_r != key->vsaturate_r))
(last_key->vsaturate_r != key->vsaturate_r) ||
(last_key->vinteger_s != key->vinteger_s))
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
if ((last_key->fsaturate_s != key->fsaturate_s) ||
(last_key->fsaturate_t != key->fsaturate_t) ||
(last_key->fsaturate_r != key->fsaturate_r))
(last_key->fsaturate_r != key->fsaturate_r) ||
(last_key->finteger_s != key->finteger_s))
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
}
@ -127,13 +129,16 @@ fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
.has_per_samp = fd3_ctx->fsaturate || fd3_ctx->vsaturate,
.has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate ||
fd3_ctx->vinteger_s || fd3_ctx->finteger_s),
.vsaturate_s = fd3_ctx->vsaturate_s,
.vsaturate_t = fd3_ctx->vsaturate_t,
.vsaturate_r = fd3_ctx->vsaturate_r,
.fsaturate_s = fd3_ctx->fsaturate_s,
.fsaturate_t = fd3_ctx->fsaturate_t,
.fsaturate_r = fd3_ctx->fsaturate_r,
.vinteger_s = fd3_ctx->vinteger_s,
.finteger_s = fd3_ctx->finteger_s,
},
.format = pipe_surface_format(pfb->cbufs[0]),
.rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,

View file

@ -261,11 +261,44 @@ fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
return &so->base;
}
static void
fd3_set_sampler_views(struct pipe_context *pctx, unsigned shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views)
{
struct fd_context *ctx = fd_context(pctx);
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct fd_texture_stateobj *tex;
uint16_t integer_s = 0, *ptr;
int i;
fd_set_sampler_views(pctx, shader, start, nr, views);
switch (shader) {
case PIPE_SHADER_FRAGMENT:
tex = &ctx->fragtex;
ptr = &fd3_ctx->finteger_s;
break;
case PIPE_SHADER_VERTEX:
tex = &ctx->verttex;
ptr = &fd3_ctx->vinteger_s;
break;
default:
return;
}
for (i = 0; i < tex->num_textures; i++)
if (util_format_is_pure_integer(tex->textures[i]->format))
integer_s |= 1 << i;
*ptr = integer_s;
}
void
fd3_texture_init(struct pipe_context *pctx)
{
pctx->create_sampler_state = fd3_sampler_state_create;
pctx->bind_sampler_states = fd3_sampler_states_bind;
pctx->create_sampler_view = fd3_sampler_view_create;
pctx->set_sampler_views = fd_set_sampler_views;
pctx->set_sampler_views = fd3_set_sampler_views;
}

View file

@ -53,6 +53,7 @@ struct ir3_compile_context {
bool free_tokens;
struct ir3 *ir;
struct ir3_shader_variant *so;
uint16_t integer_s;
struct ir3_block *block;
struct ir3_instruction *current_instr;
@ -159,11 +160,13 @@ compile_init(struct ir3_compile_context *ctx, struct ir3_shader_variant *so,
lconfig.saturate_s = so->key.fsaturate_s;
lconfig.saturate_t = so->key.fsaturate_t;
lconfig.saturate_r = so->key.fsaturate_r;
ctx->integer_s = so->key.finteger_s;
break;
case SHADER_VERTEX:
lconfig.saturate_s = so->key.vsaturate_s;
lconfig.saturate_t = so->key.vsaturate_t;
lconfig.saturate_r = so->key.vsaturate_r;
ctx->integer_s = so->key.vinteger_s;
break;
}
@ -1345,7 +1348,10 @@ trans_samp(const struct instr_translater *t,
}
instr = instr_create(ctx, 5, t->opc);
instr->cat5.type = get_ftype(ctx);
if (ctx->integer_s & (1 << samp->Index))
instr->cat5.type = get_utype(ctx);
else
instr->cat5.type = get_ftype(ctx);
instr->cat5.samp = samp->Index;
instr->cat5.tex = samp->Index;
instr->flags |= tinf.flags;

View file

@ -91,6 +91,9 @@ struct ir3_shader_key {
*/
uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
/* bitmask of sampler which produces integer outputs:
*/
uint16_t vinteger_s, finteger_s;
};
static inline bool