iris: Prepare stencil resource before clear depth stencil

Let aux surface state tracker track the stencil buffer's aux state while
clearing depth stencil buffer.

v2: Fix condition check (Nanley Chery)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This commit is contained in:
Sagar Ghuge 2019-08-14 13:58:57 -07:00
parent b8223991b5
commit 81de49a9f2

View file

@ -590,7 +590,10 @@ clear_depth_stencil(struct iris_context *ice,
struct blorp_batch blorp_batch;
blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
if (stencil_res) {
uint8_t stencil_mask = clear_stencil && stencil_res ? 0xff : 0;
if (stencil_mask) {
iris_resource_prepare_access(ice, batch, stencil_res, level, 1, box->z,
box->depth, stencil_res->aux.usage, false);
iris_blorp_surf_for_resource(&ice->vtbl, &stencil_surf,
&stencil_res->base, stencil_res->aux.usage,
level, true);
@ -602,7 +605,7 @@ clear_depth_stencil(struct iris_context *ice,
box->x + box->width,
box->y + box->height,
clear_depth && z_res, depth,
clear_stencil && stencil_res ? 0xff : 0, stencil);
stencil_mask, stencil);
blorp_batch_finish(&blorp_batch);
iris_flush_and_dirty_for_history(ice, batch, res, 0,
@ -612,6 +615,11 @@ clear_depth_stencil(struct iris_context *ice,
iris_resource_finish_depth(ice, z_res, level,
box->z, box->depth, true);
}
if (stencil_mask) {
iris_resource_finish_write(ice, stencil_res, level, box->z, box->depth,
stencil_res->aux.usage);
}
}
/**