radeonsi: lower IO intrinsics - complete rewrite of input/output scanning

Input and output info is gathered from intrinsics. nir_variables are
ignored (and we'll remove them anyway).

This is a prerequisite for ACO, but also makes the IR prettier.
The ac_nir_to_llvm change has to be in this commit.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6445>
This commit is contained in:
Marek Olšák 2020-08-14 18:09:39 -04:00
parent 408fc4e3ac
commit 81d106d6ec
6 changed files with 245 additions and 405 deletions

View file

@ -5578,26 +5578,19 @@ ac_lower_indirect_derefs(struct nir_shader *nir, enum chip_class chip_class)
static unsigned
get_inst_tessfactor_writemask(nir_intrinsic_instr *intrin)
{
if (intrin->intrinsic != nir_intrinsic_store_deref)
if (intrin->intrinsic != nir_intrinsic_store_output)
return 0;
nir_variable *var =
nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[0]));
unsigned writemask = nir_intrinsic_write_mask(intrin) <<
nir_intrinsic_component(intrin);
unsigned location = nir_intrinsic_io_semantics(intrin).location;
if (var->data.mode != nir_var_shader_out)
return 0;
if (location == VARYING_SLOT_TESS_LEVEL_OUTER)
return writemask << 4;
else if (location == VARYING_SLOT_TESS_LEVEL_INNER)
return writemask;
unsigned writemask = 0;
const int location = var->data.location;
unsigned first_component = var->data.location_frac;
unsigned num_comps = intrin->dest.ssa.num_components;
if (location == VARYING_SLOT_TESS_LEVEL_INNER)
writemask = ((1 << (num_comps + 1)) - 1) << first_component;
else if (location == VARYING_SLOT_TESS_LEVEL_OUTER)
writemask = (((1 << (num_comps + 1)) - 1) << first_component) << 4;
return writemask;
return 0;
}
static void

View file

@ -868,7 +868,6 @@ struct si_shader *si_generate_gs_copy_shader(struct si_screen *sscreen,
/* si_shader_nir.c */
void si_nir_scan_shader(const struct nir_shader *nir, struct si_shader_info *info);
void si_nir_adjust_driver_locations(struct nir_shader *nir);
void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize);
/* si_state_shaders.c */

View file

@ -466,6 +466,13 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
assert(gl_shader_stage_is_compute(nir->info.stage));
si_llvm_declare_compute_memory(ctx);
}
const struct si_shader_info *info = &ctx->shader->selector->info;
for (unsigned i = 0; i < info->num_outputs; i++) {
for (unsigned j = 0; j < 4; j++)
ctx->abi.outputs[i * 4 + j] = ac_build_alloca_undef(&ctx->ac, ctx->ac.f32, "");
}
ac_nir_translate(&ctx->ac, &ctx->abi, &ctx->args, nir);
return true;

View file

@ -399,7 +399,7 @@ static LLVMValueRef si_nir_load_tcs_varyings(struct ac_shader_abi *abi, LLVMType
LLVMValueRef vertex_index, LLVMValueRef param_index,
unsigned const_index, unsigned location,
unsigned driver_location, unsigned component,
unsigned num_components, bool is_patch,
unsigned num_components, bool unused,
bool is_compact, bool load_input)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
@ -417,6 +417,7 @@ static LLVMValueRef si_nir_load_tcs_varyings(struct ac_shader_abi *abi, LLVMType
index = info->output_semantic_index[driver_location];
}
bool is_patch = vertex_index == NULL;
assert((name == TGSI_SEMANTIC_PATCH || name == TGSI_SEMANTIC_TESSINNER ||
name == TGSI_SEMANTIC_TESSOUTER) == is_patch);
@ -457,7 +458,7 @@ static LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi, LLVMTypeRef
LLVMValueRef vertex_index, LLVMValueRef param_index,
unsigned const_index, unsigned location,
unsigned driver_location, unsigned component,
unsigned num_components, bool is_patch, bool is_compact,
unsigned num_components, bool unused, bool is_compact,
bool load_input)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
@ -469,7 +470,7 @@ static LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi, LLVMTypeRef
ubyte index = info->input_semantic_index[driver_location];
assert((name == TGSI_SEMANTIC_PATCH || name == TGSI_SEMANTIC_TESSINNER ||
name == TGSI_SEMANTIC_TESSOUTER) == is_patch);
name == TGSI_SEMANTIC_TESSOUTER) == (vertex_index == NULL));
base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
@ -520,12 +521,6 @@ static void si_nir_store_output_tcs(struct ac_shader_abi *abi, const struct nir_
bool skip_lds_store;
bool is_tess_factor = false, is_tess_inner = false;
if (var->data.compact) {
component += const_index;
writemask <<= const_index;
const_index = 0;
}
driver_location = driver_location / 4;
ubyte name = info->output_semantic_name[driver_location];
ubyte index = info->output_semantic_index[driver_location];
@ -534,8 +529,7 @@ static void si_nir_store_output_tcs(struct ac_shader_abi *abi, const struct nir_
if (!param_index)
param_index = LLVMConstInt(ctx->ac.i32, const_index, 0);
const bool is_patch = var->data.patch || var->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER;
const bool is_patch = vertex_index == NULL;
/* Invalid SPIR-V can cause this. */
if ((name == TGSI_SEMANTIC_PATCH || name == TGSI_SEMANTIC_TESSINNER ||

View file

@ -45,122 +45,173 @@ static const nir_deref_instr *tex_get_texture_deref(nir_tex_instr *instr)
return NULL;
}
static nir_variable *intrinsic_get_var(nir_intrinsic_instr *instr)
static void scan_io_usage(struct si_shader_info *info, nir_intrinsic_instr *intr,
bool is_input)
{
return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[0]));
}
unsigned interp = TGSI_INTERPOLATE_CONSTANT; /* load_input uses flat shading */
static void gather_usage_helper(const nir_deref_instr **deref_ptr, unsigned location, uint8_t mask,
uint8_t *usage_mask)
{
for (; *deref_ptr; deref_ptr++) {
const nir_deref_instr *deref = *deref_ptr;
switch (deref->deref_type) {
case nir_deref_type_array: {
unsigned elem_size = glsl_count_attribute_slots(deref->type, false);
if (nir_src_is_const(deref->arr.index)) {
location += elem_size * nir_src_as_uint(deref->arr.index);
} else {
unsigned array_elems = glsl_get_length(deref_ptr[-1]->type);
for (unsigned i = 0; i < array_elems; i++) {
gather_usage_helper(deref_ptr + 1, location + elem_size * i, mask, usage_mask);
}
return;
}
break;
}
case nir_deref_type_struct: {
const struct glsl_type *parent_type = deref_ptr[-1]->type;
unsigned index = deref->strct.index;
for (unsigned i = 0; i < index; i++) {
const struct glsl_type *ft = glsl_get_struct_field(parent_type, i);
location += glsl_count_attribute_slots(ft, false);
}
break;
}
default:
unreachable("Unhandled deref type in gather_components_used_helper");
if (intr->intrinsic == nir_intrinsic_load_interpolated_input) {
nir_intrinsic_instr *baryc = nir_instr_as_intrinsic(intr->src[0].ssa->parent_instr);
if (baryc) {
if (nir_intrinsic_infos[baryc->intrinsic].index_map[NIR_INTRINSIC_INTERP_MODE] > 0)
interp = tgsi_get_interp_mode(nir_intrinsic_interp_mode(baryc), false);
else
unreachable("unknown barycentric intrinsic");
} else {
unreachable("unknown barycentric expression");
}
}
usage_mask[location] |= mask & 0xf;
if (mask & 0xf0)
usage_mask[location + 1] |= (mask >> 4) & 0xf;
}
unsigned mask, bit_size;
bool dual_slot;
static void gather_usage(const nir_deref_instr *deref, uint8_t mask, uint8_t *usage_mask)
{
nir_deref_path path;
nir_deref_path_init(&path, (nir_deref_instr *)deref, NULL);
if (nir_intrinsic_infos[intr->intrinsic].index_map[NIR_INTRINSIC_WRMASK] > 0) {
mask = nir_intrinsic_write_mask(intr); /* store */
bit_size = nir_src_bit_size(intr->src[0]);
dual_slot = bit_size == 64 && nir_src_num_components(intr->src[0]) >= 3;
} else {
mask = nir_ssa_def_components_read(&intr->dest.ssa); /* load */
bit_size = intr->dest.ssa.bit_size;
dual_slot = bit_size == 64 && intr->dest.ssa.num_components >= 3;
}
unsigned location_frac = path.path[0]->var->data.location_frac;
if (glsl_type_is_64bit(deref->type)) {
uint8_t new_mask = 0;
/* Convert the 64-bit component mask to a 32-bit component mask. */
if (bit_size == 64) {
unsigned new_mask = 0;
for (unsigned i = 0; i < 4; i++) {
if (mask & (1 << i))
new_mask |= 0x3 << (2 * i);
}
mask = new_mask << location_frac;
mask = new_mask;
}
/* Convert the 16-bit component mask to a 32-bit component mask. */
if (bit_size == 16) {
unsigned new_mask = 0;
for (unsigned i = 0; i < 4; i++) {
if (mask & (1 << i))
new_mask |= 0x1 << (i / 2);
}
mask = new_mask;
}
mask <<= nir_intrinsic_component(intr);
unsigned name, index;
if (info->processor == PIPE_SHADER_VERTEX && is_input) {
/* VS doesn't have semantics. */
name = 0;
index = 0;
} else if (info->processor == PIPE_SHADER_FRAGMENT && !is_input) {
tgsi_get_gl_frag_result_semantic(nir_intrinsic_io_semantics(intr).location,
&name, &index);
/* Adjust for dual source blending. */
if (nir_intrinsic_io_semantics(intr).dual_source_blend_index)
index++;
} else {
mask <<= location_frac;
mask &= 0xf;
tgsi_get_gl_varying_semantic(nir_intrinsic_io_semantics(intr).location,
true, &name, &index);
}
gather_usage_helper((const nir_deref_instr **)&path.path[1],
path.path[0]->var->data.driver_location, mask, usage_mask);
nir_src offset = *nir_get_io_offset_src(intr);
bool indirect = !nir_src_is_const(offset);
if (!indirect)
assert(nir_src_as_uint(offset) == 0);
nir_deref_path_finish(&path);
}
unsigned driver_location = nir_intrinsic_base(intr);
unsigned num_slots = indirect ? nir_intrinsic_io_semantics(intr).num_slots : (1 + dual_slot);
static void gather_intrinsic_load_deref_input_info(const nir_shader *nir,
const nir_intrinsic_instr *instr,
const nir_deref_instr *deref,
struct si_shader_info *info)
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
gather_usage(deref, nir_ssa_def_components_read(&instr->dest.ssa), info->input_usage_mask);
default:;
}
}
if (is_input) {
assert(driver_location + num_slots <= ARRAY_SIZE(info->input_usage_mask));
static void gather_intrinsic_load_deref_output_info(const nir_shader *nir,
const nir_intrinsic_instr *instr,
nir_variable *var, struct si_shader_info *info)
{
assert(var && var->data.mode == nir_var_shader_out);
for (unsigned i = 0; i < num_slots; i++) {
unsigned loc = driver_location + i;
unsigned slot_mask = (dual_slot && i % 2 ? mask >> 4 : mask) & 0xf;
switch (nir->info.stage) {
case MESA_SHADER_TESS_CTRL:
if (var->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)
info->reads_tessfactor_outputs = true;
else if (var->data.patch)
info->reads_perpatch_outputs = true;
else
info->reads_pervertex_outputs = true;
break;
info->input_semantic_name[loc] = name;
info->input_semantic_index[loc] = index + i;
info->input_interpolate[loc] = interp;
case MESA_SHADER_FRAGMENT:
if (var->data.fb_fetch_output)
info->uses_fbfetch = true;
break;
default:;
}
}
if (slot_mask) {
info->input_usage_mask[loc] |= slot_mask;
info->num_inputs = MAX2(info->num_inputs, loc + 1);
static void gather_intrinsic_store_deref_output_info(const nir_shader *nir,
const nir_intrinsic_instr *instr,
const nir_deref_instr *deref,
struct si_shader_info *info)
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX: /* needed by LS, ES */
case MESA_SHADER_TESS_EVAL: /* needed by ES */
case MESA_SHADER_GEOMETRY:
gather_usage(deref, nir_intrinsic_write_mask(instr), info->output_usagemask);
break;
default:;
if (name == TGSI_SEMANTIC_PRIMID)
info->uses_primid = true;
}
}
} else {
/* Outputs. */
assert(driver_location + num_slots <= ARRAY_SIZE(info->output_usagemask));
for (unsigned i = 0; i < num_slots; i++) {
unsigned loc = driver_location + i;
unsigned slot_mask = (dual_slot && i % 2 ? mask >> 4 : mask) & 0xf;
info->output_semantic_name[loc] = name;
info->output_semantic_index[loc] = index + i;
if (slot_mask) {
if (info->processor == PIPE_SHADER_GEOMETRY) {
unsigned gs_streams = (uint32_t)nir_intrinsic_io_semantics(intr).gs_streams <<
(nir_intrinsic_component(intr) * 2);
unsigned new_mask = slot_mask & ~info->output_usagemask[loc];
for (unsigned i = 0; i < 4; i++) {
unsigned stream = (gs_streams >> (i * 2)) & 0x3;
if (new_mask & (1 << i)) {
info->output_streams[loc] |= stream << (i * 2);
info->num_stream_output_components[stream]++;
}
}
}
info->output_usagemask[loc] |= slot_mask;
info->num_outputs = MAX2(info->num_outputs, loc + 1);
switch (name) {
case TGSI_SEMANTIC_PRIMID:
info->writes_primid = true;
break;
case TGSI_SEMANTIC_VIEWPORT_INDEX:
info->writes_viewport_index = true;
break;
case TGSI_SEMANTIC_LAYER:
info->writes_layer = true;
break;
case TGSI_SEMANTIC_PSIZE:
info->writes_psize = true;
break;
case TGSI_SEMANTIC_CLIPVERTEX:
info->writes_clipvertex = true;
break;
case TGSI_SEMANTIC_COLOR:
info->colors_written |= 1 << (index + i);
if (info->processor == PIPE_SHADER_FRAGMENT &&
nir_intrinsic_io_semantics(intr).location == FRAG_RESULT_COLOR)
info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
break;
case TGSI_SEMANTIC_STENCIL:
info->writes_stencil = true;
break;
case TGSI_SEMANTIC_SAMPLEMASK:
info->writes_samplemask = true;
break;
case TGSI_SEMANTIC_EDGEFLAG:
info->writes_edgeflag = true;
break;
case TGSI_SEMANTIC_POSITION:
if (info->processor == PIPE_SHADER_FRAGMENT)
info->writes_z = true;
else
info->writes_position = true;
break;
}
}
}
}
}
@ -361,31 +412,40 @@ static void scan_instruction(const struct nir_shader *nir, struct si_shader_info
}
break;
}
case nir_intrinsic_load_deref: {
nir_variable *var = intrinsic_get_var(intr);
nir_variable_mode mode = var->data.mode;
case nir_intrinsic_load_input:
case nir_intrinsic_load_per_vertex_input:
case nir_intrinsic_load_input_vertex:
case nir_intrinsic_load_interpolated_input:
scan_io_usage(info, intr, true);
break;
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_vertex_output:
scan_io_usage(info, intr, false);
break;
case nir_intrinsic_load_output: {
unsigned location = nir_intrinsic_io_semantics(intr).location;
if (mode == nir_var_shader_in) {
/* PS inputs use the interpolated load intrinsics. */
assert(nir->info.stage != MESA_SHADER_FRAGMENT);
gather_intrinsic_load_deref_input_info(nir, intr, nir_src_as_deref(intr->src[0]), info);
} else if (mode == nir_var_shader_out) {
gather_intrinsic_load_deref_output_info(nir, intr, var, info);
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
if (location == VARYING_SLOT_TESS_LEVEL_INNER ||
location == VARYING_SLOT_TESS_LEVEL_OUTER)
info->reads_tessfactor_outputs = true;
else
info->reads_perpatch_outputs = true;
} else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
if (nir_intrinsic_io_semantics(intr).fb_fetch_output)
info->uses_fbfetch = true;
}
break;
}
case nir_intrinsic_store_deref: {
nir_variable *var = intrinsic_get_var(intr);
if (var->data.mode == nir_var_shader_out)
gather_intrinsic_store_deref_output_info(nir, intr, nir_src_as_deref(intr->src[0]),
info);
case nir_intrinsic_load_per_vertex_output:
info->reads_pervertex_outputs = true;
break;
}
case nir_intrinsic_load_deref:
case nir_intrinsic_store_deref:
case nir_intrinsic_interp_deref_at_centroid:
case nir_intrinsic_interp_deref_at_sample:
case nir_intrinsic_interp_deref_at_offset:
unreachable("interp opcodes should have been lowered");
unreachable("these opcodes should have been lowered");
break;
default:
break;
@ -393,148 +453,9 @@ static void scan_instruction(const struct nir_shader *nir, struct si_shader_info
}
}
static void scan_output_slot(const nir_variable *var, unsigned var_idx, unsigned component,
unsigned num_components, struct si_shader_info *info)
{
assert(component + num_components <= 4);
assert(component < 4);
unsigned semantic_name, semantic_index;
unsigned location = var->data.location + var_idx;
unsigned drv_location = var->data.driver_location + var_idx;
if (info->processor == PIPE_SHADER_FRAGMENT) {
tgsi_get_gl_frag_result_semantic(location, &semantic_name, &semantic_index);
/* Adjust for dual source blending */
if (var->data.index > 0) {
semantic_index++;
}
} else {
tgsi_get_gl_varying_semantic(location, true, &semantic_name, &semantic_index);
}
ubyte usagemask = ((1 << num_components) - 1) << component;
unsigned gs_out_streams;
if (var->data.stream & NIR_STREAM_PACKED) {
gs_out_streams = var->data.stream & ~NIR_STREAM_PACKED;
} else {
assert(var->data.stream < 4);
gs_out_streams = 0;
for (unsigned j = 0; j < num_components; ++j)
gs_out_streams |= var->data.stream << (2 * (component + j));
}
unsigned streamx = gs_out_streams & 3;
unsigned streamy = (gs_out_streams >> 2) & 3;
unsigned streamz = (gs_out_streams >> 4) & 3;
unsigned streamw = (gs_out_streams >> 6) & 3;
if (usagemask & TGSI_WRITEMASK_X) {
info->output_streams[drv_location] |= streamx;
info->num_stream_output_components[streamx]++;
}
if (usagemask & TGSI_WRITEMASK_Y) {
info->output_streams[drv_location] |= streamy << 2;
info->num_stream_output_components[streamy]++;
}
if (usagemask & TGSI_WRITEMASK_Z) {
info->output_streams[drv_location] |= streamz << 4;
info->num_stream_output_components[streamz]++;
}
if (usagemask & TGSI_WRITEMASK_W) {
info->output_streams[drv_location] |= streamw << 6;
info->num_stream_output_components[streamw]++;
}
info->output_semantic_name[drv_location] = semantic_name;
info->output_semantic_index[drv_location] = semantic_index;
switch (semantic_name) {
case TGSI_SEMANTIC_PRIMID:
info->writes_primid = true;
break;
case TGSI_SEMANTIC_VIEWPORT_INDEX:
info->writes_viewport_index = true;
break;
case TGSI_SEMANTIC_LAYER:
info->writes_layer = true;
break;
case TGSI_SEMANTIC_PSIZE:
info->writes_psize = true;
break;
case TGSI_SEMANTIC_CLIPVERTEX:
info->writes_clipvertex = true;
break;
case TGSI_SEMANTIC_COLOR:
info->colors_written |= 1 << semantic_index;
break;
case TGSI_SEMANTIC_STENCIL:
info->writes_stencil = true;
break;
case TGSI_SEMANTIC_SAMPLEMASK:
info->writes_samplemask = true;
break;
case TGSI_SEMANTIC_EDGEFLAG:
info->writes_edgeflag = true;
break;
case TGSI_SEMANTIC_POSITION:
if (info->processor == PIPE_SHADER_FRAGMENT)
info->writes_z = true;
else
info->writes_position = true;
break;
}
}
static void scan_output_helper(const nir_variable *var, unsigned location,
const struct glsl_type *type, struct si_shader_info *info)
{
if (glsl_type_is_struct(type) || glsl_type_is_interface(type)) {
for (unsigned i = 0; i < glsl_get_length(type); i++) {
const struct glsl_type *ft = glsl_get_struct_field(type, i);
scan_output_helper(var, location, ft, info);
location += glsl_count_attribute_slots(ft, false);
}
} else if (glsl_type_is_array_or_matrix(type)) {
const struct glsl_type *elem_type = glsl_get_array_element(type);
unsigned num_elems = glsl_get_length(type);
if (var->data.compact) {
assert(glsl_type_is_scalar(elem_type));
assert(glsl_get_bit_size(elem_type) == 32);
unsigned component = var->data.location_frac;
scan_output_slot(var, location, component, MIN2(num_elems, 4 - component), info);
if (component + num_elems > 4) {
scan_output_slot(var, location + 1, 0, component + num_elems - 4, info);
}
} else {
unsigned elem_count = glsl_count_attribute_slots(elem_type, false);
for (unsigned i = 0; i < num_elems; i++) {
scan_output_helper(var, location, elem_type, info);
location += elem_count;
}
}
} else if (glsl_type_is_dual_slot(type)) {
unsigned component = var->data.location_frac;
scan_output_slot(var, location, component, 4 - component, info);
scan_output_slot(var, location + 1, 0, component + 2 * glsl_get_components(type) - 4, info);
} else {
unsigned component = var->data.location_frac;
assert(glsl_type_is_vector_or_scalar(type));
unsigned num_components = glsl_get_components(type);
if (glsl_type_is_64bit(type))
num_components *= 2;
scan_output_slot(var, location, component, num_components, info);
}
}
void si_nir_scan_shader(const struct nir_shader *nir, struct si_shader_info *info)
{
nir_function *func;
unsigned i;
info->processor = pipe_shader_type_from_mesa(nir->info.stage);
@ -617,100 +538,6 @@ void si_nir_scan_shader(const struct nir_shader *nir, struct si_shader_info *inf
nir->info.cs.user_data_components_amd;
}
i = 0;
uint64_t processed_inputs = 0;
nir_foreach_shader_in_variable (variable, nir) {
unsigned semantic_name, semantic_index;
const struct glsl_type *type = variable->type;
if (nir_is_per_vertex_io(variable, nir->info.stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
unsigned attrib_count =
glsl_count_attribute_slots(type, nir->info.stage == MESA_SHADER_VERTEX);
i = variable->data.driver_location;
/* Vertex shader inputs don't have semantics. The state
* tracker has already mapped them to attributes via
* variable->data.driver_location.
*/
if (nir->info.stage == MESA_SHADER_VERTEX)
continue;
for (unsigned j = 0; j < attrib_count; j++, i++) {
if (processed_inputs & ((uint64_t)1 << i))
continue;
processed_inputs |= ((uint64_t)1 << i);
tgsi_get_gl_varying_semantic(variable->data.location + j, true, &semantic_name,
&semantic_index);
info->input_semantic_name[i] = semantic_name;
info->input_semantic_index[i] = semantic_index;
if (semantic_name == TGSI_SEMANTIC_PRIMID)
info->uses_primid = true;
enum glsl_base_type base_type = glsl_get_base_type(glsl_without_array(variable->type));
switch (variable->data.interpolation) {
case INTERP_MODE_NONE:
if (glsl_base_type_is_integer(base_type)) {
info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
break;
}
if (semantic_name == TGSI_SEMANTIC_COLOR) {
info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
break;
}
/* fall-through */
case INTERP_MODE_SMOOTH:
assert(!glsl_base_type_is_integer(base_type));
info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
case INTERP_MODE_NOPERSPECTIVE:
assert(!glsl_base_type_is_integer(base_type));
info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
break;
case INTERP_MODE_FLAT:
info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
break;
}
}
}
nir_foreach_shader_out_variable (variable, nir) {
const struct glsl_type *type = variable->type;
if (nir_is_per_vertex_io(variable, nir->info.stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
ASSERTED unsigned attrib_count = glsl_count_attribute_slots(type, false);
scan_output_helper(variable, 0, type, info);
unsigned loc = variable->data.location;
if (nir->info.stage == MESA_SHADER_FRAGMENT && loc == FRAG_RESULT_COLOR &&
nir->info.outputs_written & (1ull << loc)) {
assert(attrib_count == 1);
info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
}
}
info->num_inputs = nir->num_inputs;
info->num_outputs = nir->num_outputs;
info->constbuf0_num_slots = nir->num_uniforms;
info->shader_buffers_declared = u_bit_consecutive(0, nir->info.num_ssbos);
info->const_buffers_declared = u_bit_consecutive(0, nir->info.num_ubos);
@ -736,6 +563,19 @@ void si_nir_scan_shader(const struct nir_shader *nir, struct si_shader_info *inf
nir_foreach_instr (instr, block)
scan_instruction(nir, info, instr);
}
/* Add color inputs to the list of inputs. */
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
for (unsigned i = 0; i < 2; i++) {
if ((info->colors_read >> (i * 4)) & 0xf) {
info->input_semantic_name[info->num_inputs] = TGSI_SEMANTIC_COLOR;
info->input_semantic_index[info->num_inputs] = i;
info->input_interpolate[info->num_inputs] = info->color_interpolate[i];
info->input_usage_mask[info->num_inputs] = info->colors_read >> (i * 4);
info->num_inputs++;
}
}
}
}
static void si_nir_opts(struct nir_shader *nir, bool first)
@ -870,42 +710,48 @@ static void si_nir_lower_color(nir_shader *nir)
}
}
static void si_nir_lower_ps_inputs(struct nir_shader *nir)
static void si_lower_io(struct nir_shader *nir)
{
if (nir->info.stage != MESA_SHADER_FRAGMENT)
return;
NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), false, true);
/* Since we're doing nir_lower_io_to_temporaries late, we need
* to lower all the copy_deref's introduced by
* lower_io_to_temporaries before calling nir_lower_io.
/* HW supports indirect indexing for: | Enabled in driver
* -------------------------------------------------------
* VS inputs | No
* TCS inputs | Yes
* TES inputs | Yes
* GS inputs | No
* -------------------------------------------------------
* VS outputs before TCS | No
* VS outputs before GS | No
* TCS outputs | Yes
* TES outputs before GS | No
*/
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
bool has_indirect_inputs = nir->info.stage == MESA_SHADER_TESS_CTRL ||
nir->info.stage == MESA_SHADER_TESS_EVAL;
bool has_indirect_outputs = nir->info.stage == MESA_SHADER_TESS_CTRL;
si_nir_lower_color(nir);
NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in, type_size_vec4, 0);
if (!has_indirect_inputs || !has_indirect_outputs) {
NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir),
!has_indirect_outputs, !has_indirect_inputs);
/* Since we're doing nir_lower_io_to_temporaries late, we need
* to lower all the copy_deref's introduced by
* lower_io_to_temporaries before calling nir_lower_io.
*/
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
}
if (nir->info.stage == MESA_SHADER_FRAGMENT)
si_nir_lower_color(nir);
NIR_PASS_V(nir, nir_lower_io, nir_var_shader_out | nir_var_shader_in,
type_size_vec4, 0);
nir->info.io_lowered = true;
/* This pass needs actual constants */
NIR_PASS_V(nir, nir_opt_constant_folding);
NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_in);
}
void si_nir_adjust_driver_locations(struct nir_shader *nir)
{
/* Adjust the driver location of inputs and outputs. the gallium frontend
* interprets them as slots, while the ac/nir backend interprets them
* as individual components.
*/
if (nir->info.stage != MESA_SHADER_FRAGMENT) {
nir_foreach_shader_in_variable (variable, nir)
variable->data.driver_location *= 4;
}
nir_foreach_shader_out_variable (variable, nir)
variable->data.driver_location *= 4;
NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_out);
}
/**
@ -952,6 +798,8 @@ static void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir)
*/
bool changed = false;
if (!nir->constant_data) {
/* The pass crashes if there are dead temps of lowered IO interface types. */
NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
NIR_PASS(changed, nir, nir_opt_large_constants, glsl_get_natural_size_align_bytes, 16);
}
@ -972,6 +820,6 @@ void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize)
struct nir_shader *nir = (struct nir_shader *)nirptr;
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
si_nir_lower_ps_inputs(nir);
si_lower_io(nir);
si_lower_nir(sscreen, nir);
}

View file

@ -2601,7 +2601,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
}
si_nir_scan_shader(sel->nir, &sel->info);
si_nir_adjust_driver_locations(sel->nir);
sel->type = sel->info.processor;
p_atomic_inc(&sscreen->num_shaders_created);